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"Resident Evil 4"

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This thread has been linked to the game 'Resident Evil 4'.
Mon 19/04/04 at 12:28
Regular
Posts: 10,437
I think everyone agrees that this looks the absolute dogs danglies from the recent traaler released, but I'm just a little sceptical about the use of the original Resi controls. The change from fixed to flowing camera angles is obviously a huge move for the series and will no doubt redefine a hugely popular series and hopefully improve it, but the use of the 'acceration' button just doesn't seem like it would work in such a fast-paced game.

Which is why I was wondering if anyone's heard anything about a lock-on system. Looking at one of the scenes, where one of the crazy yokels is throwing a scythe at Leon from a rooftop, the aiming seems to quickly move towards the target and shoot the projectile out of the sky. Looking at the massive ogre-type boss, it seems that you have full analogue control over your character, and I can't really imagine the bosses working without it.

So perhaps when locked on, you can most around the target, Zelda style. This may have been mentioned before, but I haven't heard anything about it, and it certainly seems like Resi 4 needs more freedom of control.
Mon 19/04/04 at 15:53
Regular
Posts: 18,185
I am betting it will stay the similar control methods as before as some magazines claim it works better in this 3D world. Nevertheless some alterations will be needed. And with still a year till release we can hope to see it.
Mon 19/04/04 at 12:38
Regular
"bit of a brain"
Posts: 18,933
If the control is better, then I will definitely be getting this new Resi, eventhough it won't come out for years.

It does look excellent, but you're right, it would be stupid if they updated everything but the control system. It's so archaic, and they shouldn't stick with it just for nostalgia's sake, 'just to keep it Resi' you could say.

They should look at the control of other games, such as Hitman 2, or Splinter Cell to see how to make a game's controls work in its favour in 3rd person.
Mon 19/04/04 at 12:28
Regular
Posts: 10,437
I think everyone agrees that this looks the absolute dogs danglies from the recent traaler released, but I'm just a little sceptical about the use of the original Resi controls. The change from fixed to flowing camera angles is obviously a huge move for the series and will no doubt redefine a hugely popular series and hopefully improve it, but the use of the 'acceration' button just doesn't seem like it would work in such a fast-paced game.

Which is why I was wondering if anyone's heard anything about a lock-on system. Looking at one of the scenes, where one of the crazy yokels is throwing a scythe at Leon from a rooftop, the aiming seems to quickly move towards the target and shoot the projectile out of the sky. Looking at the massive ogre-type boss, it seems that you have full analogue control over your character, and I can't really imagine the bosses working without it.

So perhaps when locked on, you can most around the target, Zelda style. This may have been mentioned before, but I haven't heard anything about it, and it certainly seems like Resi 4 needs more freedom of control.

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