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"Resident Evil 4"

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This thread has been linked to the game 'Resident Evil 4'.
Mon 19/04/04 at 12:28
Regular
Posts: 10,437
I think everyone agrees that this looks the absolute dogs danglies from the recent traaler released, but I'm just a little sceptical about the use of the original Resi controls. The change from fixed to flowing camera angles is obviously a huge move for the series and will no doubt redefine a hugely popular series and hopefully improve it, but the use of the 'acceration' button just doesn't seem like it would work in such a fast-paced game.

Which is why I was wondering if anyone's heard anything about a lock-on system. Looking at one of the scenes, where one of the crazy yokels is throwing a scythe at Leon from a rooftop, the aiming seems to quickly move towards the target and shoot the projectile out of the sky. Looking at the massive ogre-type boss, it seems that you have full analogue control over your character, and I can't really imagine the bosses working without it.

So perhaps when locked on, you can most around the target, Zelda style. This may have been mentioned before, but I haven't heard anything about it, and it certainly seems like Resi 4 needs more freedom of control.
Mon 19/04/04 at 12:28
Regular
Posts: 10,437
I think everyone agrees that this looks the absolute dogs danglies from the recent traaler released, but I'm just a little sceptical about the use of the original Resi controls. The change from fixed to flowing camera angles is obviously a huge move for the series and will no doubt redefine a hugely popular series and hopefully improve it, but the use of the 'acceration' button just doesn't seem like it would work in such a fast-paced game.

Which is why I was wondering if anyone's heard anything about a lock-on system. Looking at one of the scenes, where one of the crazy yokels is throwing a scythe at Leon from a rooftop, the aiming seems to quickly move towards the target and shoot the projectile out of the sky. Looking at the massive ogre-type boss, it seems that you have full analogue control over your character, and I can't really imagine the bosses working without it.

So perhaps when locked on, you can most around the target, Zelda style. This may have been mentioned before, but I haven't heard anything about it, and it certainly seems like Resi 4 needs more freedom of control.
Mon 19/04/04 at 12:38
Regular
"bit of a brain"
Posts: 18,933
If the control is better, then I will definitely be getting this new Resi, eventhough it won't come out for years.

It does look excellent, but you're right, it would be stupid if they updated everything but the control system. It's so archaic, and they shouldn't stick with it just for nostalgia's sake, 'just to keep it Resi' you could say.

They should look at the control of other games, such as Hitman 2, or Splinter Cell to see how to make a game's controls work in its favour in 3rd person.
Mon 19/04/04 at 15:53
Regular
Posts: 18,185
I am betting it will stay the similar control methods as before as some magazines claim it works better in this 3D world. Nevertheless some alterations will be needed. And with still a year till release we can hope to see it.
Mon 19/04/04 at 16:11
Regular
"the burning sky"
Posts: 4,984
I'm hoping for an ED style targeting system? or would that make it too easy?
Mon 19/04/04 at 18:03
Regular
Posts: 10,437
Well there are obviously some changes, as I'm sure you couldn't walk backwards in previous titles.
Mon 19/04/04 at 19:12
Regular
"bit of a brain"
Posts: 18,933
Correction - that was all that you could do.

Don't you remember - they had to implement a button to do a turn, otherwise you had to wheel the control stick all the way around.
Pulling down on the stick made you go slowly backwards.

Geeb your memory is awful.
Mon 19/04/04 at 20:41
Regular
Posts: 10,437
I always used R to go forwards and left and right to 'steer', so to speak. Never knew you could go backwards.
Mon 19/04/04 at 20:48
Regular
"bit of a brain"
Posts: 18,933
Did you never play with the default control system / any of the games not on the gamecube?
Obviously not. It was the main complaint about the Resi controls, that you had to slowly rotate to actually run away from anything. Which usually got you killerd.
Mon 19/04/04 at 20:52
Regular
Posts: 8,220
gerrid wrote:
> It's so archaic, and they
> shouldn't stick with it just for nostalgia's sake, 'just to keep it
> Resi' you could say.

I doubt they'll do that - so much has changed - the camera, the zombies, I'm sure they're not going to be held back by tradition with the controlls.


If they do keep those controlls it'll be bacause they genuinely work.

Remember when you first played a micro-machines racer? (Or another racer that had those kind of directional controlls)
They were awkward at first, but it soon felt natural, and were better suited to the game than having to use split screen and 'normal' controls.
Mon 19/04/04 at 20:52
Regular
Posts: 10,437
Yeah, I tried like that but almost died in anger. Then I changed it and it was a lot better, almost fluent, but still awful. Have to say, it does suit the fixed camera set-up, though.

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