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Which is why I was wondering if anyone's heard anything about a lock-on system. Looking at one of the scenes, where one of the crazy yokels is throwing a scythe at Leon from a rooftop, the aiming seems to quickly move towards the target and shoot the projectile out of the sky. Looking at the massive ogre-type boss, it seems that you have full analogue control over your character, and I can't really imagine the bosses working without it.
So perhaps when locked on, you can most around the target, Zelda style. This may have been mentioned before, but I haven't heard anything about it, and it certainly seems like Resi 4 needs more freedom of control.
> Remember when you first played a micro-machines racer? (Or another
> racer that had those kind of directional controlls)
Yeah, on Kirby Air Ride's Top Ride (MM clone), you have a choice between Resi-esque control and full analogue, and the former is much better suited to it.
> It's so archaic, and they
> shouldn't stick with it just for nostalgia's sake, 'just to keep it
> Resi' you could say.
I doubt they'll do that - so much has changed - the camera, the zombies, I'm sure they're not going to be held back by tradition with the controlls.
If they do keep those controlls it'll be bacause they genuinely work.
Remember when you first played a micro-machines racer? (Or another racer that had those kind of directional controlls)
They were awkward at first, but it soon felt natural, and were better suited to the game than having to use split screen and 'normal' controls.
Obviously not. It was the main complaint about the Resi controls, that you had to slowly rotate to actually run away from anything. Which usually got you killerd.
Don't you remember - they had to implement a button to do a turn, otherwise you had to wheel the control stick all the way around.
Pulling down on the stick made you go slowly backwards.
Geeb your memory is awful.