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(Arguments with the words DVD in them will be ignored, I already have a DC and a DVD player thankyou.)
> I read somewhere that the DC can handle 3 million polygons per
> second whereas the PS2 can handle 75 million polygons per second. Is
> this true? It sounds like a massive difference but then if you look
> at games like Ecco the Dolphin and MSR, there's not that much
> difference between these graphics and the graphics on PS2.
"can" being the operative word.
At the moment there is nothing on PS2 that looks better than MSR, Shenmue or F355.
> games than it is to make DC games (was it Dan2k who said
> otherwise???), and at the moment PS2 and DC games are on
> par...
No it was not so shhhh.
Dan2K1, I said it was harder to make games for PS2.
ARGHOWWWWWW>
XBOX will be £249.99
P.S. Does anyone know roughly how much the XBox will cost when it is released.
More importantly though, with the PS2 you can guarantee games will still be being made. The DC has ceased production and so will the games very soon.
Well, put it like this. the "bit number" of the console is useless. What IS important is the speed of the processor. The PS2 has a faster processor.
In addition to this, the way the chips in a console are laid out and connected is also very important. (Tech word: Architecture of the console). This is where the PS2 seems to be having problems. Whereas the DC uses a PC-style layout, the PS2 has gone for a more radical approach that will be harder to master. As a result it is "HARDER" to make PS2 games than it is to make DC games (was it Dan2k who said otherwise???), and at the moment PS2 and DC games are on par...
In fact, all of the above is useless. What matters is THE GAMES. And it is an undeniable fact that currently the DC has a broader range of excellent AAA games as well as some great original new titles. That *should* change when the PS2 developers get used to the console... by which time the Gamecube and Xbox will be out :)
Sonic