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"Optical"

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Sun 15/07/01 at 00:57
Regular
Posts: 787
Those Nintendo didi discs have come under heavy fire recently especially from those in the Sony camp and so I ask why?

The major fault is it's size, nothing compared to a DVD. But you'll never fill a DVD anyway and it will be a while until you fill an Optical Disc. 1.5GB isn't that low!

And anyway, as Optical Discs are cheap anyway (approx £35 the games will cost), then they can always have more than one. Another advantage of this format is its price much less than the DVD games which retail at about £45!

That of course isn't it, the Gamecube has virtually non-existent loading times and why? Yep you guessed it, the discs. As they are a shocking 8cm, the laser doesn't need tot ravel far to read the data and so some games have unnoticeable loading times, and those that do are very very short.

The size of the disc also helps in the console's size, it is tiny, about 10 CD's stacked up - go on try it. About the same size of my alarm clock it really is amazing but if the Discs were bigger, then the Console will need to be.

And finally, piracy! Ok, the discs may still get copied but it isn't as easy to do as the PS or Dreamcast. They are a completely new format for starters. Also, on the Optical Discs there are little holes that the discs require so the Gamecube can read them and, if a copied disc doesn't have them, then they cannot be used.

So Piracy, Price, Size and Loading are all things that will benefit Nintendo and are all thanks to the Disc and even though they are small in comparison to DVD's they are a very clever and wise move by the big N.

Dringo
Sat 04/08/01 at 09:59
Regular
"what is knowledge ?"
Posts: 2,112
i've heard about that , they ended up adding in artificial loading times as it was so quick that it ruined the natural flow of the game !!!!!! how cool is that !!
Fri 03/08/01 at 22:51
Regular
Posts: 18,185
This is true but Eternal Darkness on the N64 according to silicon knights had onger loading times than the Gamecube one.

They ended up slowing the process down as it was unnaturally fast!
Fri 03/08/01 at 22:47
Regular
"---SOULJACKER---"
Posts: 5,448
look, the discs will have some small, but noticable, loading times. that's all

NiGHTS!
Fri 03/08/01 at 22:38
Regular
Posts: 6,492
The head of ATI says it is because the companies at them moment are using the secondary memory in the GC as a disc buffer, granted the GC has a fast access time, but not fast enough to stream data into a processor.
Fri 03/08/01 at 22:31
Regular
Posts: 18,185
Turbo seems content on getting band.

now Turbo nintendo say it is to do with the disc size so well i believe them.

In fact most games are quicker than Carts they end up slowing it down!

Eternal Darkness perfect example!
Fri 03/08/01 at 20:30
Regular
"Eff, you see, kay?"
Posts: 14,156
DAMNIT YOU NINTY IDIOT!

Do you realise how long it takes for a laser to travel across a disc? UNDER A SECOND!!! Also, the laser moves whilst the OS is booting, so really it has no effect at all.
Fri 03/08/01 at 20:14
Regular
"what is knowledge ?"
Posts: 2,112
turbo dude , why do you always dis everything dringo writes , it is to with the optical disc , coz on the psx , when you here it loading you here the LASER moving around inside back and forth , so the further it has to go the longer it will take to load. capiche
Fri 03/08/01 at 20:11
Regular
"Eff, you see, kay?"
Posts: 14,156
I'll just clarify this a bit more:

Loading times has nothing to do with the optical disc, OK?
Fri 03/08/01 at 20:03
Regular
"what is knowledge ?"
Posts: 2,112
i dunno where i posted this (in the n64 forum i think) in some playstation guys topic about loading times , and said about the laser having to travel less and about the discs , but i didn't win GAD , and i posted it before this topic , anyway , oh well , oh yeah , and well done on your win.what did you choose
Fri 03/08/01 at 19:36
Regular
"Eff, you see, kay?"
Posts: 14,156
Says Dringo, 16 days later.

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