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Dringo already left a Comment:
"Oh dear, I hope SEGA have a large say in all of this...
After all Sammy do not like Nintendo."
So, who the hell is Sammy!?
> So the skies team are working on a port? For 2 years? And nothing
> else at all... just a port?
>
> You really believe that?
Why not? All the worked on for two years 2000-2002 was the Legends port to Cube. Sure, they put back in some extra stuff but it was still two years. This time round the game is the same, but they're radically uphauling the graphics. Would take probably the same amount of time, if not more as the Cube is so easy to work with. So yeh, I believe that.
So the skies team are working on a port? For 2 years? And nothing else at all... just a port?
You really believe that?
Or could they be working on 2 projects!
The next year is going to decide SEGA's position in the market, and, to be honest, I think we'll all be seeing a lot less of them now...
> Have you looked at Virtual Fighter Quest and Amazing Island?
>
> They are actually two decent titles.
I would still prefer Skies 2 or even a Skies PC port. I think most others would too, at least prefer a Skies 2. It would be amazing.
> That's my point Tphi, they are working on other things whilst porting
> the other Skies games... they would split their time between 2
> projects... Skies port and a new Skies game (maybe).
I said Sega-Wow were working on other things. Your point was that the Skies team were. And they're not. They're working on Skies, but other people in Sega-Wow may be working on other things, yet unnanounced.. Like an Arcade only game with Sammy people. Anyway, the Dev teams are getting mixed around again now.
They are actually two decent titles.
That's my point Tphi, they are working on other things whilst porting the other Skies games... they would split their time between 2 projects... Skies port and a new Skies game (maybe).
Therefore porting will take longer as would releasing the Second Skies title.
> A: Super Monkey Ball 3 has developed a serious fan base on the
> Nintendo system thusly any future SMB title would be a Nintendo one
> or risk losing the fan base.
There has been no news of a Monkey Ball 3 ever appearing though. But yes any future one would be on Cube, never doubted that.
>
> B: You are trying to tell me the skies team have spent the last 4
> years developing 2 ports?
The Skies team no longer exist. Overworks merged with another dev team to become Sega-Wow. So they finish making the DC original in 2000 and have Legends ready in 2002. That's two years for porting the title and adding some extras. This is about the same amount of time they've spent for porting the PC version this time. Maybe it's taking longer, I don't know. Wasn't the Cube supposed to be easy to develop for?
Either way, the graphics are being upgraded in a big way, as you'll know as you'll have seen the screenshots. Don't ask me why it's taking so long for it to come out. But Sega-Wow as the merged team is now called has been doing other stuff as well.
>
> Stop worrying... take the positive from the show, Amazing Island is
> from Smilebit and Virtual Fighter Quest is from AM2.... 2 SEGA
> devision who had previously mad NO Gamecube titles.
No offence, but give me Skies 2 or even Skies PC any day.
> tphi wrote:
> Of course Sega aren't they used to be one of the biggest hardware
> and
> software developers in the world
>
> But of course the biggest developer in the world is EA...
And you point this out because?
Ah, Goldeneye 2, best use of a license ever.
> Of course Sega aren't they used to be one of the biggest hardware
> and
> software developers in the world
But of course the biggest developer in the world is EA...
And they also make the greatest games ever.