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"What's Missing?"

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Fri 13/07/01 at 19:57
Regular
Posts: 787
Games *supposedly* have everything these days. We’ve got FMV (Full Motion Video for the uneducated) sequences, speech, amazingly good graphics, cheats, special modes etc etc...

You’ve got to admit (and so have I) that the things we’ve got in games at the moment are pretty impressive. Particularly the FMV sequences... I never thought that we’d be able to have, basically, videos in games, especially not on cartridges. But developers have gone out and proved that we can. If they did that, then surely they can do anything?

Like I said games *supposedly* have everything. Well I don’t think they do. NOTHING can have everything. Bill Gates can’t have everything, can he? I can’t have everything. Hell, even God can’t have everything. But let’s just slip off to a fantasy world for a minute (Goatboy’s already there so forgot him :-D) Developers can do anything, ANYTHING. They can put anything they want in to a game. But they’re fresh out of ideas.

So... the question is, what would YOU put into a game if you had the chance? What do you thinks missing that would add to the games, atmosphere, playability and overall enjoyment level?

Well, this is what I think is missing: Complete interaction... and I mean COMPLETE interaction (nudge nudge wink wink ;-D)

Why do I think this is missing? Well let me tell you...

Being able to interact with parts of the scenery and certain people in today’s games adds to the feeling of actually being there, in the game. But complete interaction would make the game just like life. Of course at the moment we have Virtual Reality but in that you can’t touch or smell anything which is such a vital part of interaction...

If you had the ability to touch and smell imagine all the possibilities! You could smell a creature approaching you could tell what was poisonous… You could actually touch the trees, people and buildings. Maybe to decide whether or not you could light a match off something. You could choose what you want to say to the characters instead of sticking to the boring speech you could walk up to a gorgeous looking bird and say "How’re you doin’?" Joey style. It just all adds to the feel of the game.

The most useful part of it would be to be able to actually pick up everything. If something you thought looked nice then you could keep it. If you think something may be useful in the future you could keep that. By doing this you could figure out different ways to complete puzzles and missions. You wouldn’t have to stick to the pre-programmed ways, making it all the more life-like and enjoyable.
Also in this way, you could create little side-adventures for yourself. The overall quest would always be there but you could set yourself a target perhaps. Maybe to get up to a certain ledge, whether or not it had any relevance to the overall quest. Or you could kidnap a guard and persuade him to become your spy or something. Imagine how much this would add to the overall enjoyment that you’d get from the game.

What’s missing in your opinion?

RBS
Sun 15/07/01 at 23:43
Staff Moderator
"Must lose weight"
Posts: 5,778
I agree that complete interaction is missing.

WWF won't be any good until you really get your head stoved in and your brains smashed out. And your house should blow itself to pieces in Red Faction.
Sun 15/07/01 at 21:51
Posts: 0
Well I'm quite happy with what the games developers give us now. As you yourself say, they can do a lot of nice things in computer games these days and yet you want so much more? I remember when GTA came out and it was a brilliant game with graphics that were no where near the standard of the time and now that standard is even higher. Could you still enjoy GTA do you think? I know I could, just recently I was playing Master Of Magic which is a 256 colour game from many years ago even before the time of C&C. So we don't really need all of this "Smell-o-vision" and "feel your characters pain, including his horrible gory death by minigun, without suffering the consequences" to enjoy a good game. Yes, there is nothing missing from our games (the good ones at least) because we are lucky they are there at all. No one ever had to invent computer games, they just wanted to make money with a good idea and we are reaping the benefits down the line. Perhaps in the future if holodecks do become real we will have forgotten exactly what lead us to the experiences we can have using them, and this would be what is missing. Perhaps it is missing today, though I suspect that the majority realise how lucky we are. Had we never crawled out of the goo that we one were, we would be missing out on all that is life and all that others have created to try to make it better. We would also miss out on the opportunity to do something ourselves to try and make life better. So be glad of everything and while oblivion may not have been so bad, would you really prefer it?

I know some people are saying yes right now but life's not so bad, and if you want it simple you could always give up everything and go and live in the wild. At least we have a choice. Infact choice may well be the best thing about life, because we make it what it is if not as individuals at least as people. Affecting others with our choices and affecting ourselves it is like a game and while it may not always seem fun it may be worth it to press on and complete it.

Ahem, anyway... Games are great as they are and the fact that people keep churning out new and interesting advances in the gaming world only helps make them better (obviously). So why bother about what's missing when we should be concentrating on what's there.
Sun 15/07/01 at 16:03
Regular
"You've upset me"
Posts: 21,152
MJ§wE®vE wrote:
> Turbonutter wrote:
> Yeah, sure MJ. Do you know my
> address?

No actually. Could I have it please and I will send it
> to you straight away. I don't know if RBS and Ant have got it
> yet...hope they have.

(;o|

Yeah I've got it, looking pretty good, Mark!
Sun 15/07/01 at 11:57
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
Turbonutter wrote:
> Yeah, sure MJ. Do you know my address?

No actually. Could I have it please and I will send it to you straight away. I don't know if RBS and Ant have got it yet...hope they have.

(;o|
Sat 14/07/01 at 13:12
Regular
"Eff, you see, kay?"
Posts: 14,156
Yeah, sure MJ. Do you know my address?
Sat 14/07/01 at 12:48
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
Oh okay. By the way Turbo. Do you want to see my web oage under construction. IF you do I can send you a winzip file with my webpage in.

Look at PLZ read first before looking at anything though if you do want it.
Sat 14/07/01 at 12:44
Regular
"Eff, you see, kay?"
Posts: 14,156
In fact, he is talking abou table sizes. 20 characters is a sensible size and looks good.
Sat 14/07/01 at 12:40
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
He must be joking. 20 seems to small so he must know of a way of making more fit in.
Sat 14/07/01 at 12:36
Regular
"You've upset me"
Posts: 21,152
MJ§wE®vE wrote:

YOu should
> complain about the shortness of the taglines. I want them to be
> longer as they are too short for most of the tags I think
> of.

All ready have and so have several others. But according to Greig (Webby) 20 is the maximum space that's available, it's not possible to fit any mroe in, D'oh!
Sat 14/07/01 at 12:33
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
RastaBillySkank wrote:
> MJ§wE®vE wrote:
Like the tagline by the way RBS. Is it
> something to do
> with you having over 60 lighters.

Hehehe
> :-D

It was supposed to be "Pyromaniac? Me? BANG, oops."
> But there's not enough room :-D

* ** ** ** ** ** ** ** ** ** ** *

YOu should complain about the shortness of the taglines. I want them to be longer as they are too short for most of the tags I think of.

(;o|> My face has grown a beard today.

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