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> I really liked this game . It was a great blast and i thought the
> sound of the weapons seemed really meaty,
I never really felt the weapons power due to some terrible weapon sound effects. The micro Uzi’s sounded like my washing machine, I actually never used those guns mainly because I hated the noise they made. And they where fairly useless weapon on top of that.
For good weapon sound effect look no further than Day of Defeat, and the MG42 in particular. Whenever you hear that weapon starts up you fill your pant, it sounds truly terrifying and extraordinarily powerful. Also, the Colt Commando on Max Payne 2 and the Ak47 in Battlefield Vietnam are two other great sounding weapons.
> don't dis' Steven Segal.
The guy who can't act, direct or really make me like him in any of his filmic roles? The guy who always casts himself as the hero and ends up making me want the bad guys to win? The guy who's had sweaty, worn down leather stretched over his bony face?
I find it hard not to dis' him, he's a completely dislikeable moron, and I'm surprised he's actually managed to get cast in the many movies he's starred in. Though many of the movies he's starred are grade A s**t anyway.
> either you cheated through the game, you played all day and night or a
> ombination of both i can tell you no one can complete it in a day.
> Its very length sof2 is.
Just what I was thinking, SOF2 isn't a short game and for it to be completed in a day would mean an excessive amount of time spent playing it, or that Tide really is god.
And I enjoyed sof2 when I first played it, but it does have its many faults. The crap weapon sounds, naff cut scenes used to pace a story so paper thin you half expected Steven Segal to jump in and take charge, some level design that was horrendously linear (jungles that where spread out like corridors) and some really, really crappy stealth missions.
There where some sparks of genius, one level in particular where you have to rescue you hippy buddy from the book/underground bunker full of high-powered weapons, which had just been blown up. No weapons, no bad guys, just you carrying you friend through burning rubble trying to get outside to safety. If this type of design had been applied to all levels, it would have been a brilliant game instead of the fun, but forgettable shoot em up it was.
> I have had soldier of fortune 2
It's an abomination. I played the first two levels, then uninstalled in disgust.
I consider myself a fps god. If you really want a challenge, get Far Cry and play that on the hardest mode 'Realistic' which is literally 1 shot and you're dead. Things tend to get a bit difficult when you're surrounded by 12 mercs and a chopper.