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"Rockstar have done it again. Firstly, San Andreas isn't San Francisco, Las Vegas or Los Angeles, as everyone thought - it's all three. The State of San Andreas is made up of three areas: Los Santos, San Fierro and Las Venturra - each of which is roughly the same size as Vice City. They'll be seperated by countryside too, which means - if you've been paying attention - that San Andreas is going to be at least three times bigger than the last game.
Main character Carl Johnson's come back to San Andreas after five years in the Liberty City slammer, to investigate the murder of his mother. That's not the end of the family strife, though - big bro' Sweet (rumoured to be 50cent) blames him for their younger brother Brian's death, and they're all caught up in the gang war sweeping the cities. And if that makes Carl sound like the put - upon hero, don't worry - you'll still be able to cause plenty of mischief. Here's what else is confirmed as new:"
BURGLING - Massively improved building interiors mean you'll be able to nick stuff from inside peoples houses and offices.
GAMBLING - You can run a casino in Las Ventura - or just fritter your cash away on the tables.
EATING - A stamina meter means you'll have to keep topped up with pizza and chips to stay healthy - like Snake Eater.
GANG WAR - Improved AI means you'll be able to recruit a gang and take them along on tough jobs for maximun carnage.
CYCLING - Erm, yes - you'll be able to pedal your way around - although given the size of the place, you'll probably want to take a bottle of Lucozade.....
And the rest:
It's set in the 90's
The combat's being improved, loosely based on Manhunt
Pedestrian AI has also been improved, they won't just walk past while you murder someone.
Ragdoll physics (personally, I'm very pleased about that)
I think this may be a joke, but it says that you actually put on weight when you eat the burgers and stuff, but you can go to the gym to get fitter.
There's also screenshots as well but you'll need to get the mag to see them, but the game looks a lot more polished than Vice City. It certainly seems like a very ambitious title, I just hope Rockstar can pull it off.
Its definately in my top 3 most anticipated games of the year...
> Its definately in my top 3 most anticipated games of the year...
And the other two?
> FinalFantasyFanatic wrote:
> And the getting-tired-after-running thing should die, just not fun.
>
> If you continuosly tap the X button you never run out of breath.
Yeah, but also not fun.
:)
> Stridman wrote:
> Its definately in my top 3 most anticipated games of the year...
>
> And the other two?
Probably :
1) Halo 2
2) Pro Evo 4
3) GTA
> "San Andreas is going to be at least three times bigger than the last
> game."
Ah brilliant. Because we all know they handled the scale of Vice City really well, don't we? Yes... repeated buildings, textures, repetitive structures, massive, boring open spaces... if that's how well they could design Vice, think how amazingly dull an area three times as big will be. Oh joy.
Liberty City was a perfect size. It was superbly designed and had landmark locations that you knew and loved. Vice City was bland and pink. People don't want bigger - they want better.
> BURGLING - Massively improved building interiors mean you'll be able
> to nick stuff from inside peoples houses and offices.
*groan* Who else can see a repeat of the disappointment that was the "justice" system in Vice City? This will most likely be little green bits of money hovering in identically designed rooms in lots of similar buildings. It'll also be pointless halfway through the game, as you'll be a millionaire by then anyway.
> GAMBLING - You can run a casino in Las Ventura - or just fritter your
> cash away on the tables.
Not so bad - Poker/Blackjack/etc could be decent minigames. I expect "running the casino", however, will merely mean buying a casino and then watching your money go up every so often.
> EATING - A stamina meter means you'll have to keep topped up with
> pizza and chips to stay healthy - like Snake Eater.
I'll second what Wakka said - worst idea ever... unless you can carry enough food around with you and it doesn't take much to keep your stamina up. I suppose the stamina bar would also be useful for when you slow down when running.
> GANG WAR - Improved AI means you'll be able to recruit a gang and
> take them along on tough jobs for maximun carnage.
Well that's nothing new...
> CYCLING - Erm, yes - you'll be able to pedal your way around -
> although given the size of the place, you'll probably want to take a
> bottle of Lucozade.....
Speaks for itself, really.
> It's set in the 90's
Ah, some good news. The 90's ruled.
> The combat's being improved, loosely based on Manhunt
Oh dear. Manhunt was slow and mechanical. GTA should have a fluid combat system, like in Metal Gear Solid.
> Pedestrian AI has also been improved, they won't just walk past while
> you murder someone.
>
> Ragdoll physics (personally, I'm very pleased about that)
Well, the ragdoll physics is a plus but the improved pedestrian AI could mean anything.
Anyhow... not so promising in my eyes. Looks like they're concentrating on everything except the stuff that matters.
Betterly.
Yes.
And, on every other point said just about the same.
Great minds, eh?
> "San Andreas is going to be at least three times bigger than the
> last
> game."
Mav wrote:
> Ah brilliant. Because we all know they handled the scale of Vice City
> really well, don't we? Yes... repeated buildings, textures,
> repetitive structures, massive, boring open spaces... if that's how
> well they could design Vice, think how amazingly dull an area three
> times as big will be. Oh joy.
I understand where you're coming from here, and I've got to be honest I'm not all for the three huge cities either. This is mainly because it's going to be impossible to remember your way around them, and you're going to have to travel large distances to do missions, which will be very frustrating if you keep failing them. And in both Vice City and GTA3, the Airport was way too big and there wasn't much use for them really. A little 'private' airport would be better. Afterall, the biggest thing you can fly is a little sessna type thing anyway.
> Liberty City was a perfect size. It was superbly designed and had
> landmark locations that you knew and loved. Vice City was bland and
> pink. People don't want bigger - they want better.
Yea, I thought GTA3 was a pretty good size too and as you say it was easier to remember all the corners and certain features. It just made you feel as if you were 'there' at times. However, I never got that feeling with Vice City because it was too big and it was a struggle trying to remember where your favourite spots were, or where to get certain items.
> BURGLING - Massively improved building interiors mean you'll be able
> to nick stuff from inside peoples houses and offices.
> This will most likely be little green bits of money hovering in
> identically designed rooms in lots of similar buildings.
Yea there's always that possibility, but maybe you'll be able to customise your apartments this time, so you may be able to nick TV's and stuff. I know that sounds like a daft idea, but it was a very popular demand for Vice City.
> EATING - A stamina meter means you'll have to keep topped up with
> pizza and chips to stay healthy - like Snake Eater.
> I'll second what Wakka said - worst idea ever...
Well I've already voiced my opinion about that......
> GANG WAR - Improved AI means you'll be able to recruit a gang and
> take them along on tough jobs for maximun carnage.
> Well that's nothing new...
I'm hoping this will use a similar system to Freedom Fighters, which would be fantastic.
> CYCLING - Erm, yes - you'll be able to pedal your way around -
> although given the size of the place, you'll probably want to take a
> bottle of Lucozade.....
> Speaks for itself, really.
Well, if you need to keep yourself fit and healthy in order to increase your stamina, this could actually be a great idea.
> Pedestrian AI has also been improved, they won't just walk past
> while
> you murder someone.
>
> Ragdoll physics (personally, I'm very pleased about that)
> Well, the ragdoll physics is a plus but the improved pedestrian AI
> could mean anything.
I think that the pedestrians may actually try to intervene, or maybe they'll just run for cover or somthing like that. And I'm all for Ragdoll physics, it's one of the reasons I play Freedom Fighters so often.
> Anyhow... not so promising in my eyes. Looks like they're
> concentrating on everything except the stuff that matters.
I'm still looking forward to it, and I expect Rockstar will be concentrating on the important stuff. However all the magazines will mainly be interesed in the new features, so they'll concentrate on that.