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Discuss.
> Games aren't overall scarey, but they can make you jump.
>
> In the original Resi, I bet anyone who played the game in the dark
> hit the roof when those dogs jumped out at you.
>
> I know you did, don't deny it.
Or when the shark jumped at you.
That ballzed me up at 4am with headphones on.
In the original Resi, I bet anyone who played the game in the dark hit the roof when those dogs jumped out at you.
I know you did, don't deny it.
REmake is pretty damn scary though, I was crapping myself on a fair few occasions. I'll admit I found Eternal Darkness a lot scarier, going for psycological horror rather than raw horror content (although that bath moment remains for the scariest in the game for me).
But look at Halo, that was a blast-fest, you had loads of ammo, yet I was soiling myself in the hype up to the flood. I'm sure Capcom can create something that's both fast-paced and scary, just the thought of being locked in a building as weird village people (not quite as scary as the Village People, but still pretty bad) climb up onto the balcony and through the windows is scary enough.
All about the execution, people.
Man that shark scene was superb.
One of the few surviving development houses by the looks of it.
> Whatever I just don't like the idea of it turning into a brainless
> shoot-em-up. They can expand within the genre withot needing to
> re-write the game idea. Eternal Darkness was a unique twist and
> surely there are other possible twists on the genre imaginable.
It's not exactly brainless. Resi has always been a tad simple (except for the silly obtuse puzzles), but I doubt the addition of a little more killing will make RE4 a rubbish game. Capcom aren't idiots.
RE4 will rule.