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> They weren't happy, there was a lack of interest and the change from
> '64 to Cube wouldn't have helped matters. Haven't played it but I bet
> it's better than Diddy Kong Racing, either that or another crappy
> early title from Rare.
DKR is a decent title. SA, however, is unplayable rubbish.
> Yes but Blast Corps was at least good for some people, Grabbed by the
> Ghoulies was just a pile of crap.
As was Killer Instinct on the '64.
On top of that there was Starfox
> Adventures which took 4 years to make and still turned out awful,
They weren't happy, there was a lack of interest and the change from '64 to Cube wouldn't have helped matters. Haven't played it but I bet it's better than Diddy Kong Racing, either that or another crappy early title from Rare.
you
> can't even try and tell me that Rare are even a shadow of the company
> they used to be.
Can and will because history proves that Rare are slow starters on consoles and that they tend to steal/borrow/improve upon ideas rather than create their own.
> Conker 'looks' good, but it'll be intresting if the Live section is
> actually good to play.
Yeah because they won't have spent most of their time on the multi considering the single player is the same as the '64 but with better graphics. Definately no time to refine and improve it then...
I can't believe people actually called it a "game"
Conker 'looks' good, but it'll be intresting if the Live section is actually good to play.
However later on we got some world class titles.