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The servers are obviously getting too much traffic and I suspect EA may not have taken into account Live 3.0 which increases the traffic with voice messages etc.
During the peak time me and vex ended up playing on the french created servers and found that the stats save a good 70%+ of the time.
Had a freeze when I got 31 takeouts but it still registered it all (Haven't checked if I got all the car for 30 takeouts yet though).
Nice to see the gaming giant stumble on something every other live supporter has made look easy (sure we had a little ELO problem and Ghost Recon times weren't synchronised at all but the stats SAVED and the important stats were fine - stuff ELO).
Despite all this it's easily the best racer on Xbox.
> PGR2 is a great racing game.
>
> All I think is Burnout 3 makes it seem a little sterile, which as I
> said, it isn't, but B3 is just insanely good fun, whereas PGR2 can be
> a bit.......pedestrian.
Exactly.
If you have RSC2 and Burnout 3 there's little need for PGR2 anymore.
> Anybody actually know what EA's thinking is behind hosting it's own
> servers?
Saving money and spying on you at the same time.
But of course, now that they are able to put online patches out I think we'll see it more often.
I really want to play this game online but it really does sound like a complete and utter EA feck up.
Thankfully I managed a few decent races.
It does however take forever to do anything, between the long loading times, the whole signing into EA, waiting on players etc.
Oh and there is a random bug where sometimes it permanently displays waiting on other players in the lobby, even when it isn't. It seems to happen mostly when you change game modes. The only solution to that was for someone to leave the lobby then rejoin.
The lobby system itself is a mess, where you have to enter a particular lobby, then you can accept invites for the same lobby only. Otherwise when you try to accept an invite it comes up Unknown Room, then disconnects.
But the most annoying thing of all is the freezes. I've had two of them tonight in game and one when viewing my friends list. The problem with the friends list was somebody logged on whilst I was viewing it, so it froze. In game it seems to be with either two simultaneous crashes or takedowns or something like that. Ending up out the game makes it a bit difficult to tell.
In short, whilst single player is great fun, multiplayer is as big a wreck as a Custom Compact (failing to) dodge traffic. I hope they patch it really soon. In fact, I'd prefer the had just released it fully working in the first place, but that is a lot to ask of course.
So they'll provide it themselves and f**k it up in the process.
> I'm going online now if anyone's up for a game.
I will be online tomorrow night hopefully. My gamertags Damaruz if you want to add me (I don't think I have you yet).
> I'm going online now if anyone's up for a game.
Will be on soon, just scoffed a chinese and my lips are burning, LOL.