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There's no other word for it. Offline, the game is superb, and when you can actually get into an online game this is the same case. But for the love of God, why does it have to be so goddamned difficult to get into a bloody online game?!
The frequent starting and stopping and starting again of loading, the way the game keeps crashing on the menu screens, the horrendously poor connections... I bet none of this would be happening if EA didn't insist on running their online games through their own servers instead of through Microsoft's. I thought the whole point of Xbox Live was that Microsoft controlled and provided all the servers?
I'll stick to the offline game with this, I think. I'm far from impressed with the online mode.
*spits on EA*
;P
EA - how could you screw this up? You tards, MS were more than willing to provide their own servers etc, but noooo, you had to be all independent and do it your way.
Spastics.
Jump into the French lobby. Play in there from 6pm 'til 4am and only lost 3 stat updates in all that time."
Hell, even I hosted and there was no problems.
> When it actually works properly online it's flucking brilliant.
*
I agree, but it should work as well as any other Live game. I never had this kind of trouble with any other Live games. Has EA not heard of playtesting or something?
The main reason the servers have been so crap though is because they can't cope with the amount of people coming on, I guess EA didn't realise it was gonna be quite this popular. I found that around 1am last night as there were less people on the servers ran perfectly and had no problems with disconnection or any of the other crap.
Should hopefully find that after the first weekend things will slow down a bit, a lot of people will hopefully give up on the game which'll mean it'll run well for the rest of us.
It's just a case of sticking with the game I think, when it actually works properly online it's flucking brilliant.
So I guess Burnout 3 is an offline game til the patching comes along?