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"Future of Multiplayer"

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Mon 11/06/01 at 16:07
Regular
Posts: 787
I am not overly sure whether this topic has been covered before, but I haven't noticed it recently, so I'll have a crack at it.

Now, I know everybody loves multiplayer games, I know I do. There was nothing more thrilling than being a Goldeneye champion back in Sixth Form at school. It was just tremendous.
And internet gaming is even better, as I am sure a lot of you will agree. I loved playing Unreal Tournement online.

But what does the future hold for multiplayer games. Can multiplayer get even better. I am not sure. At the moment, there is two choices where multiplayer is available:

1) Pc - Most of the multiplayer is played online, and is generally a blast. There is also network play. And I have also noticed games where more than one player can play using one keyboard e.g Serious Sam, I haven't tried it yet so I can't comment on what it is like.

2) Consoles - Most of the multiplayer is played with the aid of two to four ports on a console or via multitap, two to four controllers and some friends. Internet gaming is available to DC owners and will soon be available for PS2 and Xbox and Gamecube (I am not sure about when internet will be available for these three consoles exactly).

Multiplayer at the moment is brilliant, but can it get better in the future.
You may get new consoles that can enable more ports on the console (although this is doubtful as the console would be massive). Internet gaming could expand to allow more players to play online. But is this it. Can anything else be accomplished for multiplayer? At this very moment, I can't think of anything new that can be accompished, but I am pretty sure that there are some people out there who can.

What does the future hold for multiplayer?
Tue 12/06/01 at 16:25
Regular
"Psytrance junkie"
Posts: 4,114
I did read the post, and it's true, they can compliment each other - point is, I'd still much rather have a whole monitor to myself, and when doing co-operative multiplayer, I don't usually have time to look around all my friend's screens anyway. If you have to, stick two pcs next to each other on a lan..

I suppose this would improve with voice communication - Counter-Strike and many other games have it to a degree; pre-recorded phrases that you can say, but you don't usually have time to stop and type. Software like Roger Wilko is low-bandwidth, but consequently also low-quality, once we can get good quality real-time voice comms, then I think co-operative multiplayer will come in to it's own.

This could probably go in Meka's topic too, really..
Tue 12/06/01 at 16:19
Regular
Posts: 9,848
You didn't read it properly did you. 4 people to one screen while playing another 96 people online.

If you and your friends are on the same team then its an advantage to be able to check on each other's position.
If not, with 96 other players around then what's the use of just checking the 3 of them?

I think that Split Screen and Online gaming can co exist and compliment each other.
Tue 12/06/01 at 16:12
Regular
"Psytrance junkie"
Posts: 4,114
Yes, but can you imagine playing with 32 different people sharing one screen? The internet lets every player have their own full screen, and you can't cheat by looking at your opponent's part of the tv (although some may consider this to be a bad thing..)
Tue 12/06/01 at 16:04
Regular
Posts: 9,848
What's all this about Split Screen multiplayer being replaced by the internet. Me thinks not!

Has anyone played Jazz Jackrabbit 2 on the PC. On that you can play split screen online. I.E. Me and my brothers worked together to fight against teams of anonamous freaks.

Ok, so it was a little slow but that was 4 years ago on my underpowered P120 with 16MB of RAM and a 36.6KB modem.

I'm sure the likes of the PS2, the Xbox and Gamecube will be able to handle things a little bit better.

So when I team up with friends we'll be able to work together and look at each others screens to help team work.
It's like having a 4 player deathmatch on Perfect Dark with simulants only without the slowdown and human players instead of characterless elite killing machines.

We'll have tactical skillful battles rather than hiding in a tower waiting for an accurate deadly but dim simulant run continually into your sights as it hunts you down.
Tue 12/06/01 at 15:54
Regular
"Fishing For Reddies"
Posts: 4,986
Multiplayer Mario Kart is good, I hope the GBA version is just as good.
Tue 12/06/01 at 15:44
Regular
"Psytrance junkie"
Posts: 4,114
Heh...it's not a cheat, it's a download from www.goldeneye-mod.net which installs itself as a half-life mod - just install it to the half-life directory and run the shortcut.
Tue 12/06/01 at 15:19
Regular
"qwertyuiop!!"
Posts: 2,517
I know
Tue 12/06/01 at 15:17
Regular
Posts: 16,558
It's a mod for Hal life Zeldapro.....
Tue 12/06/01 at 09:34
Regular
"qwertyuiop!!"
Posts: 2,517
Reaper[DC] wrote:
> Side note: Does anyone have the GoldenEye mod for Half-Life? It's
> just got a few of the levels, skins, and all the weapons from the 64
> version, but running at hi-res. It also means that you can play
> against bots in deathmatch mode or your friends over the internet -
> www.goldeneye-mod.net if you're interested.


Nope! Is there a cheat to get it!
Mon 11/06/01 at 18:20
Regular
Posts: 16,558
I don't need a high speed modem to be great.. that's how i got into a clan.... skill!

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