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Most sports games now allow you to team up against either a computer character, or other human players, and it can be quite fun, as well as very frustrating.
You feel good when you work together to score a goal, but it can't half be frustrating when your partner hits a shot straight at the keeper when youwere in a great position.
I guess that this, however, actually makes the game more realistic. In a team game there are always going to be others on your team that don't do the things the way you'd like them to, and fair enough, sometimes it works out for the best!
What about other genres though? Some games have co-op modes, but not nearly enough. It would certainly add a bit more to the challenge if you also had to keep an inferior player alive!
Mind you, would a game that was mainly to be played as a co-op game sell? I'm not sure that it would, but then again, internet gaming is a hive for co-operation, with team games, and online RPG's encourage you to travel with others.
Then again, sometimes it's just more fun to beat your friends rather than work together!
Which usually consist of "idiot" "Lol" and "fool".
I couldnt believe he flashbanged the room when I was in it.
And the worst part?
They killed me with a knife, then stole my ammo and weapon.
*doh*
Also it saved me ammo as well since I could take cover and let him do the shooting.
And he always lets me round to play PD -co-op!
> Dan uk wrote:
Fantasy Star
> online
*********************
LOL
OKAY!
So it's actually called Phantasy Star Online.
Apart from that, my point was bang on correct.
Fantasy Star online
*********************
LOL
The only problem was it was too much for the N64 to handle and the game slowed down to a new level.
I think that Fantasy Star online represents a start to the working together age. I think that a lot of games on next generation consoles will work well with this.
What I'd like to see on After Dark (Gamecube) is missions designed for 4 players. 2 Players get into towers with Sniper rifles, the other 2 run into the enemy base, run out again and hide while the Snipers take out the confused guards. Take note Rareware.
A few more ideas could go like Grix said, one person can create an escape route while the rest do the mission. One player can make a lot of noise and create a distraction on one side of the building while the other players complete objectives on the other side.
There's loads of great possibilities now systems are powerful enough to manage it without slowdown.