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"Farewell Zelda"

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Mon 05/09/05 at 12:33
Regular
Posts: 18,185
I had a feeling this was going to happen.

With the revolution set to introduce a DS style new way of playing games I began to wonder what lies ahead for Nintendo's main mascots.

Mario, as Miyamoto put it in a recent interview, is a "concept title"... it is the game that promotes change and therefore will thrive under new control methods and systems. Pikmin looks set to be a DS title whilst the likes of Pokemon can still easily work on the DS as well. Metroid has already been confirmed for both next generation handheld and home system whilst Donkey Kong, Wario and Kirby no longer have a defining genre anyway.

What about Zelda? In a recent interview with a radio station Miyamoto said, regarding the new Twilight Princess:

"This will be, without a doubt, the last Zelda game as you know it in its present form."

A delay makes more sense. Granted I was glad to hear Nintendo were willing to delay the game from its almost ideal position as a competitor for the X-box 360 in order to make it better. But still, from a finacial point of view, it doesn't make sense. But it seems Nintendo are being all nostaligic. For an epic Zelda game as we know it will not work on Revolution, much as one wouldn't really work on the DS.

So in theory, this is potentially the last true Zelda game ever. Miyamoto also said that this is the game he has worked most closely on in years and years.

It is very sad to say goodbye to some legendary Nintendo games. But the future holds promise.



"Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen. You'll understand when you see it that we can't quite release it right away. The new Mario game will surprise many people. Give us the benefit of the doubt. I think we'll present you with a new way to have fun. There's even a new character by his side.

"We based the Revolution around this new type of game. Mario 128 played a large role in the Revolution's conception, much like Mario 64 in it's time. But we won't just be focusing on Mario. We're working on some very impressive games which push interactivity to the max - games of a new era."



Does sound promising... doesn't it?

Dringo.
Thu 08/09/05 at 16:24
Regular
Posts: 6,492
Graphics can be used to influence gameplay though, look at the lighting in Doom 3 for example. Didn't necessarily make for a brilliant game, but it's a use of newer graphics technology to make a more compelling and frightening atmosphere, supposedly.
Thu 08/09/05 at 16:19
Regular
"What's basketball?"
Posts: 379
I, personally, don't really mind about graphics. I like Top-noch graphics, of course. I just wouldn't be put off of playing a game because of chunky graphics. What I said earlier was because, back in the day, everybody was wowed by the simple graphics of NES games. Ever since the N64/Dreamcast/Playstation era people have seemed to care more about graphics than the actual thing that matters- the gameplay. I think I prefered Goldeneye's massive heads and Tekken 2's blockey figures to todays more realistic graphics. But again, that's just me.
Thu 08/09/05 at 15:11
Regular
Posts: 6,492
The graphics in san Andreas are the same as Ocarina of Time.

What the hell are you talking about??

Do you even know anything about computer graphics?
Thu 08/09/05 at 11:04
"The Will of D."
Posts: 5,643
If you play Ocarina of Time, take note of the graphics capability of the game, then you play GTA: San Andreas, notice the difference in graphics? The same huh?

If you go by todays standards for graphics there always games now that haven't even begun to understand the beautiful crisp and smooth graphics that will be in TP and it many other PC games including Oblviion (the best example so far), so not even GTA have managed to get there yet, but then again most games have already got better graphics than those games.
Wed 07/09/05 at 23:53
Regular
Posts: 6,492
;-).
Wed 07/09/05 at 23:48
"period drama"
Posts: 19,792
Thanks for making that easy.
Wed 07/09/05 at 23:45
Regular
Posts: 6,492
They can afford to make the character fairly detailed because much of the other things on screen are displayed without many polygons at all.

Agreed, than characetr animation is top notch for the standard the games industry was at when this was released :-).
Wed 07/09/05 at 23:41
"period drama"
Posts: 19,792
Well of course not by today's standards. But I was still nicely surprised by how solid the character models and objects were. And not in terms of oh-the-camera-goes-through-them, in terms of not-just-a-massive-fuzz-of-polygons.
Wed 07/09/05 at 23:40
Regular
Posts: 6,492
FinalFantasyFanatic wrote:
> *two big thumbs up*
> Doesn't really take a genius to find graphical faults with an N64
> game now, does it?

You're the one claiming they're surprisingly solid, so obviously closer to the state of knowledgable enlightenment than yourself ;-).
Wed 07/09/05 at 23:39
Regular
Posts: 6,492
I agree they were good for the time, best available probably, but definately nmot "solid" by today's standards is all I was getting at :-).

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