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1: Is Halo 2 single player as good as you hoped?
2: Is Halo 2 multiplayer as good as you hoped?
No scores. No comments. Just "yes" or "no".
Thankyou.
Jacking the vehicles is so easy it's not even funny. It's almost too easy to steal ghosts, the amount of times me and a person on the ther team have practically done a dance as we steal it back from each other over and over is just not funny....well actually it is.
We've been playing tonight and when one side got ahold of the vehicles the other side struggled for a good 10 minutes.
You must suck really badly then.
It's so easy to take the vehicles off the other team and turn it back on them.
If one side can get hold of the majority of vehicles, as Ashey has said the match can get very one-sided.
And that is not good.
So easy to get people out of Ghosts and Warthogs. Banshees are easily shot down and depending on the driver quite easy to jack as well.
As for the tank and the other one, they're easily taken out just need to concentrate fire on them for a few seconds. The jacking of the vehicles has totally balanced out the vehicles.
I (multi-inspired zealot fervour aside) cannot understand these
mutliplayer gripes. The multiplayer online is seamless and clever and
completely lag free, and fully featured.
I grant you that, but I never picked at the interface/lag.
As for 'too futuristic' how come you don't level the same gripe at the single player?! Tanks, grenades and freakin' shotguns aren't futuristic to me, and they're in multiplayer. The maps are like Unreal in that they are good maps - in fact, better in most cases to be honest. A good multiplayer map is a good multiplayer map - it doens't matter which game honed the forumla first, Halo 2 has great maps.
It is personal taste at the end of the day I guess. To be honest, this game has been built up for yonks and yonks about how incredibly mind-shattering the multiplayer is, and I can't see the huge fuss. Yes, it's great fun, but no, the maps aren't really good. To be honest, for something of such magnitude I expect maps that are BETTER than Unreal, and I can only find a small selection to be honest. Worry not, I will get many hours of enjoyment out of the multi, it just hasn't fullfilled my hopes like the original question asked.
'Too all guns blazing, too crowded' etc?
Rigggghht. It's a combat multiplayer game, hence the killing. It's a
trillion times better than the frankly dull Rainbow Six.
Dull Rainbow Six? Just because you don't come under direct fire after you respawn makes it dull?
Put it on a large map if you want less 'all guns blazing'. As it is it's both frantic AND stealthy, instant and tactical.
It seems far more mindless to me. Unless you bring some of the other games modes into play, which I grant you. Still not had to use stealth or had stealth used on me ONCE.
The vehicle problem is not a problem - hell, a Scorpion can be taken down by two rockets, or a boarder - it's fantastic, fantastic fun to both work as a team to take a tank down, or work as a team to protect a tank as it wreaks havoc. Banshees can be shot down easily/boarded at points. The multiplayer, seriously, is absoloutely outstanding. I cannot say enough good about it.
On some levels, with the default vehicles, it becomes incredibly one sided if one person gets to a banshee/ghost/tank if the objective is to kill the opposition. I'm sorry but it's true. The multiplayer IS superb, I was just expecting too much I guess; I feel slightly let down. But why shouldn't I when it's supposed to be the best Xbox game yet? I can't see myself spending any more time on it than Rainbow, or Projct Gotham 2 in my opinion. But hey, if you think it's pure, utter, unfiltered class I'm not going to stop you. Halo 2 is a very good game, but for such edge-of-your-seat hype, it didn't seem worth it this evening when after a few hours of Halo 2 system link we switched back to the original for a blast.
And like Spikey said, I do hope they release Sidewinder and Hang 'Em High as downloadable content.
> I find it difficult to summarise in "No" "Yes"
> form, but nevertheless.
>
> 1. Yes - Truly cinematic. The second level is immense, covenant
> playage is good. I can see it being short, but I'll strive to
> complete it on every difficulty.
>
> 2. No - It feels too much like Unreal, too floaty and futuristic, too
> all guns blazing, too crowded, clogged and hard to navigate. No
> Sidewinder, no Hang Em High, and some of the vehicles make it biased.
> However, system link is genius as is online. It's still great, I was
> just hoping it to stay truer to the original.
Expect more of the classic maps to return, Sidewinder especially, I loved that map!
'Too all guns blazing, too crowded' etc?
Rigggghht. It's a combat multiplayer game, hence the killing. It's a trillion times better than the frankly dull Rainbow Six. Put it on a large map if you want less 'all guns blazing'. As it is it's both frantic AND stealthy, instant and tactical. The vehicle problem is not a problem - hell, a Scorpion can be taken down by two rockets, or a boarder - it's fantastic, fantastic fun to both work as a team to take a tank down, or work as a team to protect a tank as it wreaks havoc. Banshees can be shot down easily/boarded at points. The multiplayer, seriously, is absoloutely outstanding. I cannot say enough good about it.