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"Err....so Halo 2 is quite short then... *spoilers*"

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This thread has been linked to the game 'Halo 2'.
Sat 13/11/04 at 14:50
Regular
"Pouch Ape"
Posts: 14,499
I've done it, after about 6/7 hours of gameplay...and I don't think I died more than 10 times on normal (straight to legendary for the real game, methinks) - what a breeze. Only had about 4 "sessions" too. The fighting on Earth bits were practically non-existant, and the level from the E3 demo is completely different - much less fun than that one looked. Hated the pointless flying aliens, but they seemed a bit tacked on anyway.

Most of the levels seemed identical to the first game, and to each other in general. Flood - again! Why, why, why? Everyone hated them in the first game! Seymour's cameo from Little Shop of Horrors was cool though - "Feed MEEEEEE!". The ending was crap too, they didn't even finish the battle. Master Chief rides an "Ark" to Earth, there's a massive space battle, "I've come to F1N15H 1T!!!311", then it cuts straight to the credits! You get a small bit of Cortana and Seymour after the credits (yes, I'm that sad that I waited), and they've blatantly left it open for a third game.

All in all, it's a very, very good game, but it lacked the replay value of the first one. I'll probably use Halo 1 for single player, and Halo 2 for multiplayer. None of the levels were as fun as the beach one, or the snow ones from Halo 1 - and people complained about level design back then!

And how did the Sergeant and the Arbiter get off the Halo in the first game? I assume they're the same people from the special Legendary ending? That part of the story was quite interesting...shame the rest was about as fun as washing dishes.
Mon 15/11/04 at 23:17
Regular
"Jackpot!"
Posts: 2,527
Cyclone wrote:
> Dante: right vergil! wrote:
> Cyclone wrote:
> It's not that short. Just we've all played it massively. The ending
> was as everyone said, a brick wall - another level?
>
> You really are a fool.
>
> Why?

Because you say random rubbish to my replies so how do you like it. If you don't like my opinion then fine, but don't bother calling me a spastic because it *ing pees me off.
Mon 15/11/04 at 22:54
Regular
Posts: 11,875
Cyclone wrote:
> Flower power wrote:
> Cyclone...Halo 2 really is that short
>
> No, it really isn't. F**king Pikmin is short, not Halo 2.
>

I completed Halo 2 in half the time it took me to complete Pikmin 2.
Mon 15/11/04 at 21:20
Regular
"Pouch Ape"
Posts: 14,499
The multiplayer is excellent. I can't wait to play system link team slayer though - drooling at the thought of it.

Shame about the single player though. Tried to play it again today, but none of the levels have that...thing...that the first game did.
Mon 15/11/04 at 16:38
Posts: 15,443
fragout123 wrote:

>
> -However i do want a spin-off with Johnson:) We know what the lady
> likes!
>
Heh, Johnson had some good lines to say in Halo 2.

> Anyhew, getting live this week, so hopefully that will make up for a
> bit of it! PS- are the graphic pop-ups as annoying on multiplayer, i
> haven't got chance to check it out yet?

Nope.
Mon 15/11/04 at 16:38
Regular
"Im a Daddy :-)"
Posts: 346
fragout123 wrote:
> Yeah, tis a bit short, i finished it thinking the last level would be
> as master chief as it looked like a good cut scene, but then nothing
> but credits! Frankly i'm very dissapointed, here's my rant on what's
> missing that was 'promised' n my general naggles!
>
> -Decent mele attack combos??? I like clowting things up close :(
> -Sprinting??
> -Peeking round corners??
> -bots?? :(
> -The ability to blow pot-holes in the ground to fight from??
> -15 levels! Here's the good one, the first 2 'levels' are just cut
> scenes, and what you think stages are, are cut up into more levels!
> Separate levels equal about 8-9 can't remember now! Grrr!
> -Improved graphics - yes, but please fix the pop up and loading
> graphics bugs throughout! -they get worse on higher difficulty
> levels, with increased bad guys!
> -Heroic, is a respectable level of hardness, i've had no real
> trouble, but ledendary, seems a bit of a cop-out, just putting
> dual-wielding white elites everywhere, just to make it harder!
> -Oh yeah and story, try not to steal half of it from Brute Force -
> i'm sure it's copywrited!
>
> -However i do want a spin-off with Johnson:) We know what the lady
> likes!
>
> Anyhew, getting live this week, so hopefully that will make up for a
> bit of it! PS- are the graphic pop-ups as annoying on multiplayer, i
> haven't got chance to check it out yet?


+ the different types of warthogs were missing and the quadbike thing (that looked well cool!). Will we ever see a flamethrower in halo, they keep going on about them but ehere is it? The graphics bugs are well annoying (riddic didnt do this) with all the extra time they had you would have sorted that out. If the xbox couldnt handle it properly then they shouldnt have put so much in.
Mon 15/11/04 at 16:33
Regular
"Insert Gently"
Posts: 2,681
Just finished 'Gravemind' trying not to finish it too quickly because pretty sure I only have two more levels to go.
Mon 15/11/04 at 08:46
Regular
"Anger leads to hate"
Posts: 912
Yeah, tis a bit short, i finished it thinking the last level would be as master chief as it looked like a good cut scene, but then nothing but credits! Frankly i'm very dissapointed, here's my rant on what's missing that was 'promised' n my general naggles!

-Decent mele attack combos??? I like clowting things up close :(
-Sprinting??
-Peeking round corners??
-bots?? :(
-The ability to blow pot-holes in the ground to fight from??
-15 levels! Here's the good one, the first 2 'levels' are just cut scenes, and what you think stages are, are cut up into more levels! Separate levels equal about 8-9 can't remember now! Grrr!
-Improved graphics - yes, but please fix the pop up and loading graphics bugs throughout! -they get worse on higher difficulty levels, with increased bad guys!
-Heroic, is a respectable level of hardness, i've had no real trouble, but ledendary, seems a bit of a cop-out, just putting dual-wielding white elites everywhere, just to make it harder!
-Oh yeah and story, try not to steal half of it from Brute Force - i'm sure it's copywrited!

-However i do want a spin-off with Johnson:) We know what the lady likes!

Anyhew, getting live this week, so hopefully that will make up for a bit of it! PS- are the graphic pop-ups as annoying on multiplayer, i haven't got chance to check it out yet?
Sun 14/11/04 at 23:17
Regular
"gsybe you!"
Posts: 18,825
Dante: right vergil! wrote:
> Cyclone wrote:
> It's not that short. Just we've all played it massively. The ending
> was as everyone said, a brick wall - another level?
>
> The story requires muchos concentration, and is badly told in
> places.
> But I'm going through again to figure it out. Plus, the game is
> waaaay harder than Halo 1, especially on the highest two levels -
> the
> difference is noticable.
>
> It kicks Halo 1 to pieces though. The Earth levels and Delta Halo
> etc
> will be much replayed by me. Halo 1 is just rubbish now, I'm sorry,
> but I didn't enjoy it much before and now it's just awful - the
> beach
> level and the 'snow' one in particular are just boring now.
>
> You really are a fool.

Why?
Sun 14/11/04 at 23:16
Regular
"gsybe you!"
Posts: 18,825
Flower power wrote:
> Cyclone...Halo 2 really is that short

No, it really isn't. F**king Pikmin is short, not Halo 2.

and it does not revolutionalise
> on Halo 1...more that it builds on it, adding some new things and
> vastly updated visuals.

I know...........?

>
> Don't get me wrong, I like Halo 2, its just that it was a very short
> game.
>
> I liked the ability to board different vehicles and I thought the
> destructible scenery was quite good however it lacked an ending and
> some polish that Halo 1 had. (The 'making of' documentary on the
> limited metal edition showed they lacked time)
>
> I was unhappy that the E3 demo was toned down - that looked much more
> fun, and I also thought the addition of multiplayer bots would have
> enhanced the multiplayer experience.

The E3 demo looked pretty much as the game was........I don't get this argument......?!

>
> All in all the single player/co-op of Halo 2 was very shortlived with
> none of the replay value of Halo 1 (to gain those all important
> shields)

Yes it does. It's fun.

>
> Halo 2 was good but was happy to be good and not amazing....I was
> expecting much more from it after playing the first Halo.

Your problem. I disliked Halo 1, and love Halo 2. I guess I win.

>
> Halo 2 is still a must have game, although the story was quite weak,
> there was a lot of cinematics with very high quality graphics...and I
> son't think its fair to criticise the new enemies - they were good.
>
> Halo 2 lacks polish and replayability but surpasses the first game in
> many ways.

No, it has loads of both. Just a few bits missing.

>
> Just buy it fools.

True.
Sun 14/11/04 at 21:19
Regular
"Im a Daddy :-)"
Posts: 346
It did seem rather short, Halo1 lasted for ages and when I did reach the end, it really felt like I done something to get there + I loved the way it ended. But halo2 has lasted just 4 days playing on and off, and I was really suprised when the game ended where it did, and then a bit of a rubbish ending I suddenly felt short changed. But hey it least we know that the next one will be on earth (i get the feeling that earth is the key to unlock the rings power!).

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