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> Still, there's about as much chance of me
> being a computer games designer as... as...
>
> (erm... anyone got a metaphor for this?)
if you're not even going to apply yourself and give it a try then i have to say i agree with you, you'll never be a games designer.
thousands of people in life don't get what they want, but at least the ones that tried can say they gave it a go.
But I never did anything arty ... so wouldn't have been able to get into that side of it anyway. So I went for something between the two.
> designers don't program. they design.
> guess what programmers do? :)
I knew you would say that. Still, there's about as much chance of me being a computer games designer as... as...
(erm... anyone got a metaphor for this?)
> Best bet is to wait until you've done your A Levels, and then plan
> from there.
except you have to apply before you do them?
Yeah, let's all do our A-levels, then sit around for a year doing nothing because we aren't going to apply until 3 months after we get our results!
...
And asked some people what stuff they did.
Basically, you get 4-5 differant main coursework topics.
For example, Making a Mod for Half Life, Creating a Game on drag and drop programs such as the RPG Maker.
Aparently, its a fun course to do and you have alot of time to learn the stuff you need to do, for example, you need to write a mod for a game, which needs to be in C++, so you have the time to research C++ and learn it, etc.
You make the mod, and do a write up about how you did it.
So think of it being like that.
Sounds interesting, but if you're not one of the best, you really dont have many options once you get the degree. That's why i have chosen computer science, so i have something to fall back on, then move on to games if i choose to.
Hope that helps.
> that's management :)
i think your right there.