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On top of that, forgot to mention that more and more games on mobiles and embedded devices are now programmed with Java; and you can hardly ignore mobile games in the market anymore.
> Actually, there have been continual improvements in compiler
> efficiency, especially in custom ones such as jikes. To cut things
> short, full commerical games through Java is possible. Visit the java
> tech website if you want, they're showcasing featured games there.
>
> There have been several recent examples of C# games coming through,
> offering almost similar compile times and file sizes but with half
> the code required in Cpp.
Games programming is not PC programming, the majority of games are made for consoles. Once you move away from the PC, you are limited to C/C++ or possibly assembly.
To the OP, if you want to get into game design then get very familiar with making levels and/or mods for existing games. This will give you a good feel for the way games are constructed and merit badges for your CV.
> Went straight to male prostitute and casual preschool-streaker.
that's far more noble :)
> gamesfreak wrote:
> Java, C# and XML aren't really good 'game' languages though are
> they.
>
Actually, there have been continual improvements in compiler efficiency, especially in custom ones such as jikes. To cut things short, full commerical games through Java is possible. Visit the java tech website if you want, they're showcasing featured games there.
There have been several recent examples of C# games coming through, offering almost similar compile times and file sizes but with half the code required in Cpp.
> No they're not, but I thought you'd take the implication from my post
> that there is no real money in games design, or indeed programming.
> If you want to earn big money you need to be in applications. That
> was my point.
True, though there are still a huge number of companies that use Cpp and are sticking with it; most of the games industry use it of course, while many application based devs still rely on it.
>
> Java relies on it's VM, C# relies on the .net thing and XML - pfft!
>
Erm, XML is a universal language, designed to operate on everything from settings to database records. While not used directly in games, chances are some in in-house tools in aid of making the game make substantial use of XML.
> Java, C# and XML aren't really good 'game' languages though are
> they.
No they're not, but I thought you'd take the implication from my post that there is no real money in games design, or indeed programming. If you want to earn big money you need to be in applications. That was my point.
> C and C++ are virtually obsolete languages these days, althouh they
> will give you a good grounding in the basics needed to be a succesful
> programmer.
>
> If you want to earn big money you should cocentrate on Java, C# and
> XML.
>
> Edit:- I did Software Engineering by the way.
Java, C# and XML aren't really good 'game' languages though are they.
Java relies on it's VM, C# relies on the .net thing and XML - pfft!
Thats why C/C++ are still used today.
Fast, efficient etc etc
Anyway....
> Learn C and C++.
C and C++ are virtually obsolete languages these days, althouh they will give you a good grounding in the basics needed to be a succesful programmer.
If you want to earn big money you should cocentrate on Java, C# and XML.
Edit:- I did Software Engineering by the way.
I didn't think of that.
Went straight to male prostitute and casual preschool-streaker.
> I'd rather do design stuff, as my imagination pwns j00.
> But I never did anything arty ... so wouldn't have been able to get
> into that side of it anyway. So I went for something between the two.
mcdonalds assistant manager? :D