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In many previous Star Wars games, it is often the case that you follow a fairly important set of characters, either a jedi, a pilot in one of the main squadrons, or even the queen of the naboo. However, as shown in Starfighter, the less information we have about the characters and their story, the more imaginative the creators can be when developing their games.
It would be fantastic to roam from planet to planet simply as the alien of your choice. Anything from the fluffy Talz, like Muftak, to the little Kowakian Monkey Lizards like Salacious Crumb, could be your main character. You would probably have to exclude the larger beasts such as the Rancor and Krayt Dragon, but the choice is still vast. It would also be fun to use a digital camera when a PS2 version is available, in order to truly emerse yourself in the Star Wars fantasy (that is, if you think you can take it).
As in all good Star Wars Movies, the "little known" world of Tatooine could be the starting point, perhaps in a booth at the Mos Eisley cantina. The intro sequence could involve something simple like a quick payment for the drinks to the barkeeper Wuher, and off you go into a bustling street. A simple story starter could involve a group of renegade smugglers being purued by security employed by the Hutts, and taking part in a battle just outside Mos Eisley. Being the inquisitive alien that you are, you would obviously end up amidst the turmoil. This could lead to your gradual molding into a smuggler yourself, and many adventures around the galaxy.
As a smuggler, you could be given the opportunity to explore space, and push the frontiers of your imagination. The number of planets that you could visit would obviously have to be limited, but this could be achieved by hyperspace routing that ensured you only visit a select number of star systems. This would also apply to the surface of the planets as well. Instead of recreating entire planets, the character you use could be restricted to the spaceports and surrounding areas.
With the story set, an "aim of the game" would have to be found, and this could be the involvement in the fight against the empire, or even aiding the empire to remove the rebel alliance. It would probably be best to avoid the Trade Federation and especially gungans.
I know that even if there was no overall plot, I`d still love it just because I could roam freely around the galaxy, visiting the planets and aliens of my choice. This kind of game could make me forget to go to lectures forever, and keep me next to my PS2 for the rest of my life.
The posting area would have filled with all my text! Then you didn`t even add anything to the end of it.
Have you heard of the "Back" command?
Or is this something to do with increasing your word count?
> I know very little about what this game will really be about, but I
> do have hugely high hopes for how it may turn out. The idea of being
> able to explore a very large amount of the Star Wars universe is
> very appealing to me, so I decided to come up with a set of ideas
> I`d like to see appear in the final product.
In many previous
> Star Wars games, it is often the case that you follow a fairly
> important set of characters, either a jedi, a pilot in one of the
> main squadrons, or even the queen of the naboo. However, as shown in
> Starfighter, the less information we have about the characters and
> their story, the more imaginative the creators can be when
> developing their games.
It would be fantastic to roam from planet
> to planet simply as the alien of your choice. Anything from the
> fluffy Talz, like Muftak, to the little Kowakian Monkey Lizards like
> Salacious Crumb, could be your main character. You would probably
> have to exclude the larger beasts such as the Rancor and Krayt
> Dragon, but the choice is still vast. It would also be fun to use a
> digital camera when a PS2 version is available, in order to truly
> emerse yourself in the Star Wars fantasy (that is, if you think you
> can take it).
As in all good Star Wars Movies, the "little
> known" world of Tatooine could be the starting point, perhaps
> in a booth at the Mos Eisley cantina. The intro sequence could
> involve something simple like a quick payment for the drinks to the
> barkeeper Wuher, and off you go into a bustling street. A simple
> story starter could involve a group of renegade smugglers being
> purued by security employed by the Hutts, and taking part in a
> battle just outside Mos Eisley. Being the inquisitive alien that you
> are, you would obviously end up amidst the turmoil. This could lead
> to your gradual molding into a smuggler yourself, and many
> adventures around the galaxy.
As a smuggler, you could be given
> the opportunity to explore space, and push the frontiers of your
> imagination. The number of planets that you could visit would
> obviously have to be limited, but this could be achieved by
> hyperspace routing that ensured you only visit a select number of
> star systems. This would also apply to the surface of the planets as
> well. Instead of recreating entire planets, the character you use
> could be restricted to the spaceports and surrounding areas.
With
> the story set, an "aim of the game" would have to be
> found, and this could be the involvement in the fight against the
> empire, or even aiding the empire to remove the rebel alliance. It
> would probably be best to avoid the Trade Federation and especially
> gungans.
I know that even if there was no overall plot, I`d still
> love it just because I could roam freely around the galaxy, visiting
> the planets and aliens of my choice. This kind of game could make me
> forget to go to lectures forever, and keep me next to my PS2 for the
> rest of my life.
You play an entity known as the force. You have complete control over the actions of all living things. However, this power must be used wisely and carefully so that the galaxy is bound together in harmony. To not respect this power would lead to chaos forming within the universe, and along with that the lack of order would lead to uprisings from species such as the Yuuzhan Vong who are unaffected by the force.
It would be fun, but I`d much rather just get stick in to the action rather than playing a godlike roll.