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The SDK is also available if you want it.
Anyhoo, I'm gonna go check if you can get the grav gun...
Back I go....
Oh, and already run into typical camping nob - crossbow/shotgun/RPG. Sits upstairs and just destroys people trying to kill each other with toilets. Idiot.
I heard you can pick people up, or is that only in the single player?
> i just think that it should have all been left to the community. alot
> of people have said how badly the multiplayer works when 32 people
> join it would be nice if valve picks out maps that will run better
> with this many players.
Sorry, I have to disagree. If you've got 32 people throwing stuff around using the physics engine, then it's going to be laggy. This is the reason Doom3 was originally limited to 8 players (and without half the physics) and CS : source has perhaps 4 barrels or a few filing cabinets and a computer on the levels. The physics calculations for each individual player takes a massive hit.
I for one would rather have multiplayer with a physics engine that (sort of) works developed by the people that write the game in the first place that a hacked version put together by a bunch of amateur coders.
Sure there are only two maps at the moment. Sure they are modified single player maps. I'd rather have these than a slew of poor quality maps developed by the comunity that I have to download every time I want to play. I had a look at opposing force last night. Appalling. The maps sucked, there was a huge amount of custom sound files downloaded and it was a generally unsatisfying experience.
With valve controlling HL2 : DM they can implement content that they want. The modding community is a double edged sword. For every quality mod / total conversion / map there are thousands of maps thrown together by a kid that hasn't got a grasp on simple mapmaking techniques.
Sorry. My views, and my last word............
i'm kinda wondering how valve are going to distribute these maps when finished are they going to have them on steam or are they just judging them and updating with a few of them? there asre bound to be a mix bag of good and poo maps. but hopefully people who did alot of the modding of HL will start on HL2.
i just think that it should have all been left to the community. alot of people have said how badly the multiplayer works when 32 people join it would be nice if valve picks out maps that will run better with this many players.
Got it, great fun, just wish people'd stop shooting so much!
Running around dodging flying tables and shooting back a chair is terrific!
Best bit I enoucntered was a piece of brilliance the game gave to me to use - I was running down a corridor in Lockdown (I think), when a grenade was thrown from behind me - and another man ran in front of me going to my left, shooting. I picked up the grenade, blasted the shooty guy away with it, and the explosion also threw up a barrel, which I caught in mid air, spun around and splattered the grenade guy against the wall! Excellent stuff.
> Get it on ebay.
>
> Uber cheap.
Got it at Gamestation for £19.99. The battlechest, that is.
> not only that 2 levels lazy peeps made this not only
> that they are single player levels take about can't be bothered doing
> something.
I'm sorry, but that's rubbish. It's not being lazy at all, it's Valve acknowledging that it was the fans that kept the original Half Life in the charts for so long, with user created additions. Counter Strike for example, was never developed by Valve, it was created by fans who used the editors Valve shipped with the original Half Life, same for Day of Defeat.
The first Half Life also had a basic multiplayer game, because believe it or not, Valve where more concerned with the single player aspect than the online side of things. However as they eventually came to realise, they didn't need to concentrate on the multiplayer side of things, as the players themselves more than catered for that.
I think it's a brilliant idea only having two maps, that way Valve can allow the gaps to be filled by the fans themselves, and adding a $3K prize draw for the best map should also ensure that the maps they do finally put in there, will be of a high quality.
I'd rather have Valve get on with developing Half Life 3 then be bogged down with a multiplayer addition that they didn’t have to release in the first place.