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[-] December 15, 2004 (current release)
Changes/Additions
Added map: de_prodigy
Improved player movement against walls
Improved choppy player movement when bouncing down slopes
Purchase icon for defuser is shown
Physics prop avoidance is scaled by the object's mass
Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
Spectator GUI last mode is saved
Added spectate player by name
Grenades, weapons, etc splash when they land in water
Frag grenade deafness is delayed so the explosion is heard
Fixed viewmodel lag
Added consistency checking player model bounds
Weapon reloads finish when the round restarts
Autobuy and rebuy trigger a reload if you don't buy a primary weapon
Rebuy doesn't drop pistols the player has picked up
Dropped weapon ammo isn't lost if the player has another weapon using that ammo
Re-added hostage hint messages
Smoke grenade canisters fade out and are removed when smoke is dense
Breakable glass is blown outward proportional to the damage recieved
Soundscapes update for observers
Fixed not being able to attach to ladder tops
Misc fixes to spray import
Nah. Servers were fine. Twas just a huge file :)
> Don't waste your time on it. I fail to see the problem with posting
> every update on here in a new thread.
Maybe it clutters up the forum?
> Okay then, every action game released from now on shouldn't be posted
> because there will be a new action game released every week. In fact
> no, every game released don't post anything on it as there will be
> another straight after and then we will whittle the posts down to
> none. Yey!
A game and an update for a game are two different things.
Okay then, every action game released from now on shouldn't be posted because there will be a new action game released every week. In fact no, every game released don't post anything on it as there will be another straight after and then we will whittle the posts down to none. Yey!