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"Steam Update + New Map"

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This thread has been linked to the game 'Half-Life 2'.
Thu 16/12/04 at 23:36
Regular
"Touched!"
Posts: 4,910
Servers are hammered at the moment but here is what has been updated/fixed:

[-] December 15, 2004 (current release)

Changes/Additions


Added map: de_prodigy
Improved player movement against walls
Improved choppy player movement when bouncing down slopes
Purchase icon for defuser is shown
Physics prop avoidance is scaled by the object's mass
Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
Spectator GUI last mode is saved
Added spectate player by name
Grenades, weapons, etc splash when they land in water
Frag grenade deafness is delayed so the explosion is heard
Fixed viewmodel lag
Added consistency checking player model bounds
Weapon reloads finish when the round restarts
Autobuy and rebuy trigger a reload if you don't buy a primary weapon
Rebuy doesn't drop pistols the player has picked up
Dropped weapon ammo isn't lost if the player has another weapon using that ammo
Re-added hostage hint messages
Smoke grenade canisters fade out and are removed when smoke is dense
Breakable glass is blown outward proportional to the damage recieved
Soundscapes update for observers
Fixed not being able to attach to ladder tops
Misc fixes to spray import
Fri 17/12/04 at 23:05
Regular
"\\"
Posts: 9,631
Getting 80kb/s speeds?

Nah. Servers were fine. Twas just a huge file :)
Fri 17/12/04 at 22:22
Regular
"Touched!"
Posts: 4,910
I think it was mainly to do with the servers being hammered.
Fri 17/12/04 at 18:51
Regular
"\\"
Posts: 9,631
Says the one with the 10mb connection :)
Fri 17/12/04 at 18:38
Posts: 15,443
It wasn't that bad.
Fri 17/12/04 at 18:20
Regular
"\\"
Posts: 9,631
You could have told us that the update was completely massive though. Then I could have downloaded it this morning, rather than having to wait an hour now.
Fri 17/12/04 at 13:09
Regular
"A man with a stick"
Posts: 5,883
Thanks for the update sPiKeCaSt (don't worry, some of us do appreciate being given this kind of info) I've hear Prodigy is a good map so I'll have to give a whirl later tonight. Hopefully now Steam will take a break from updating every bleedin time I boot up the PC.
Fri 17/12/04 at 13:06
Regular
Posts: 11,373
Look, lets just end it here before it gets out of hand.
Fri 17/12/04 at 12:58
Regular
"Touched!"
Posts: 4,910
At the end of the day nobody else has a problem with it and lets face it, it's not your forum, if you don't wanna read it then don't, no ones forcing you to. If I knew it was going to cause upset I wouldn't have bothered, but like I've said some people might wannna know and I still fail to see how one post the odd time is going to hurt.
Fri 17/12/04 at 12:54
Regular
Posts: 11,373
ÂLІÂÎR wrote:
> Don't waste your time on it. I fail to see the problem with posting
> every update on here in a new thread.

Maybe it clutters up the forum?

> Okay then, every action game released from now on shouldn't be posted
> because there will be a new action game released every week. In fact
> no, every game released don't post anything on it as there will be
> another straight after and then we will whittle the posts down to
> none. Yey!

A game and an update for a game are two different things.
Fri 17/12/04 at 12:51
Regular
Posts: 10,489
Don't waste your time on it. I fail to see the problem with posting every update on here in a new thread.

Okay then, every action game released from now on shouldn't be posted because there will be a new action game released every week. In fact no, every game released don't post anything on it as there will be another straight after and then we will whittle the posts down to none. Yey!

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