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News I've just heard tells me the Doom3 Expansion will have it's own gravity gun al la Half Life 2. Expect all FPS in the near future to have an inferior version of valves masterstroke.
True, there's a command to open the "Grabber" in Doom3 itself so technically it predates HL2, but to be honest it was naff.
> Hedfix wrote:
> Doom's always been about loads of little confined spaces and massive
> antechambers.
>
> What I'm trying to get at is that in the original Doom (Just
> remembered that Doom had massive open spaces, so not all or
> iD's engines suck at it) the level architecture was sometimes
> restrictive, but at no point did you feel you were battling against
> it. Doom3 felt like an on rails shooter at points, as the level
> design basically forced you into a narrow tunnel.
>
> Just my opinion.
RTCW was like that on the Xbox. Much more freedom than MoH though.
> Pandaemonium wrote:
> I've said before and I'll say it yet again. I want to see System
> Shock 3 using the Doom3 engine. The lighting technology is
> perfect for the title. Shame we'll never see it though.......
>
> Don' be so sure, I did hear there was a System Shock mod for Doom 3
> in the works but it had to be renamed when EA stepped in and
> threatened to sue them. Which could also, possibly indicate that
> perhaps EA are planning on a sequel.
Hmmm. Didn't know any of that. I hope Warren Spector is involved.
> Either way, they'll probably be inferior to Bioshock.
I dunno, I'm not sure about bioshock. I don't like the setting, and I'm not sure about the Tribes engine and the whole "Spiritual successor to System Shock" angle. Still, I'll reserve judgement until I can see a demo. Fingers crossed.
> I've said before and I'll say it yet again. I want to see System
> Shock 3 using the Doom3 engine. The lighting technology is
> perfect for the title. Shame we'll never see it though.......
Don' be so sure, I did hear there was a System Shock mod for Doom 3 in the works but it had to be renamed when EA stepped in and threatened to sue them. Which could also, possibly indicate that perhaps EA are planning on a sequel.
Either way, they'll probably be inferior to Bioshock.
> smv wrote:
> What happened to id and originality?
That's commonly associated with Wolfenstein, which in itself was a copy of another title but simply refined. :)
> I think
> they create something to demonstrate their latest engine and the game
> is a secondary concern.
Exactly, but the thing is, they're very good at doing exactly this. They must make a fortune in engine licencing. To be honest, I respect them for this. They provide the technology for third parties to create amazing titles that otherwise may not see the light of day.
Just look at the pile that is Diakatana (sp) for what happens when an ex iD employee tries to actually write a game. ;)
I've said before and I'll say it yet again. I want to see System Shock 3 using the Doom3 engine. The lighting technology is perfect for the title. Shame we'll never see it though.......
> What happened to id and originality?
Hm, difficult to associate id with originality sometimes, they've usually been at the forefront technology wise but gameplay?
Since about Quake 2 I've always found it incredibly difficult to believe that id have much interest in making games anyway. I think they create something to demonstrate their latest engine and the game is a secondary concern.
What happened to id and originality?
> Doom's always been about loads of little confined spaces and massive
> antechambers.
What I'm trying to get at is that in the original Doom (Just remembered that Doom had massive open spaces, so not all or iD's engines suck at it) the level architecture was sometimes restrictive, but at no point did you feel you were battling against it. Doom3 felt like an on rails shooter at points, as the level design basically forced you into a narrow tunnel.
Just my opinion.
> Never mind the Gravity gun, the physics felt waaaaay too heavy in Doom
> 3 to pull of what Half-Life 2 did with the Gravity gun.
>
> They need to scrap the level design altogether for me to be
> interested. Doom 3 was far too 'old skool' to prove an interesting
> play.
Must admit that was one of the problems for me. In HL2, each section is visually unique, with a different feel. Doom3? Claustrophibic dark tunnels. Hell? Claustrophibic slightly lighter tunnels. It got really, really boring very quickly. The outside parts were ok but suffered from the same problem as all of iD's engines. They can't handle open spaces well.
I don't mind old skool gaming, but I do mind being restricted in movement while fighting an enemy. Half the time in D3 you were battling the envoinment and not the enemy. Dodge the fireball coming towards you? Quick, to the left. Whups, hit the wall, and take the fireball full in the face.........