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"The Elder Scrolls: Oblivion's AI"

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This thread has been linked to the game 'The Elder Scrolls IV: Oblivion'.
Thu 27/01/05 at 09:01
Regular
"8==="
Posts: 33,481
"In fact, one of the interesting problems that the team has had to face came about precisely because the AI is so good. According to Howard, the AI has caused guards to decide to eat and go hunting deer, only to get themselves arrested for attacking something. When they fight back against the arresting guard, the other guards see a fight and try to join in.

In not too much time, every guard in the town was involved in the scuffle, which left the rest of the town open to thievery by other NPCs, resulting in empty stores. Much of the team's current effort is going into putting sensible governors on the AI's behavior to avoid situations like empty stores that would result in situations that wouldn't be fun for the player."
Thu 27/01/05 at 23:10
Regular
"gsybe you!"
Posts: 18,825
I should grow a beard, I really want this game.
Thu 27/01/05 at 09:35
Posts: 15,443
Hmm, the cascading effects of AI. Top guy, that Howard.
Thu 27/01/05 at 09:28
Regular
"8==="
Posts: 33,481
TES: Oblivion -Keystone Cops Edition-
Thu 27/01/05 at 09:05
Regular
Posts: 14,437
Hehe, never thought I'd see the day when AI was too good :D
Thu 27/01/05 at 09:01
Regular
"8==="
Posts: 33,481
"In fact, one of the interesting problems that the team has had to face came about precisely because the AI is so good. According to Howard, the AI has caused guards to decide to eat and go hunting deer, only to get themselves arrested for attacking something. When they fight back against the arresting guard, the other guards see a fight and try to join in.

In not too much time, every guard in the town was involved in the scuffle, which left the rest of the town open to thievery by other NPCs, resulting in empty stores. Much of the team's current effort is going into putting sensible governors on the AI's behavior to avoid situations like empty stores that would result in situations that wouldn't be fun for the player."

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