In not too much time, every guard in the town was involved in the scuffle, which left the rest of the town open to thievery by other NPCs, resulting in empty stores. Much of the team's current effort is going into putting sensible governors on the AI's behavior to avoid situations like empty stores that would result in situations that wouldn't be fun for the player."
But still, I got immersed.
Tis strange, the player 'rewards' (i.e, like in Zelda, you get some awesome new place to explore or weapon to use etc) are tiny in Morrowind - some money, or some crappy rank, due to the size of the game. Yet I couldn't stop doing the quests!
It was the combat and the pages and pages of beardy text. Go to talk to someone and you're presented by an essay about god knows what, it hurt my eyes just looking at it.
Oh and the surrounding were a bit lifeless really, sure there was a lot of stuff to explore. But I didn't feel compelled too for the simple reason that it didn't look very intresting, the whole world was drawn with a pallet of brown, green, black and darker brown. It just seemed insanely dull to me.
> There's more gore and they're sorting out the combat.
> It'll have a wider appeal.
And yet it'll still be beardy stats, mega uber aimless world and whole initiaitve on the player.
So, I'll like it, but dawgs like Tiltawhirl will get bored.
Not saying he's shallow or anything.
It's Xbox 2 possibly (read most likely)
It'll have a wider appeal.
> That sounds kinda cool.
> Might even be a purchase if they tone down the really beardy stuff.
I reckon if you loved/hated Morrowind, the same'll apply here.
Might even be a purchase if they tone down the really beardy stuff.
I'd really crack some skulls.