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"Why does PS2 have no decent games?!"

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Wed 02/05/01 at 17:56
Regular
Posts: 787
I bought my PS2 soon after release and it only serves to bring continual disappointment. Games come in dibs and drabs with very few titles worth buying (SSX, Timesplitters).
Magazines only ever seem to FEATURE the next generation of must-have titles as the release dates just get put further and further back. So in the meantime, developers (crappy and reputable) put out average to awful games in order to exploit us, the consumers who are desparate for games. I do concede that some games are of a good standard. But I have bought a next generation console. I dont want good, I want the best!!!
I was most hopefull for Zone of the Enders, but just turned out to be an incredibly tedious blaster so I returned it (after playing the MGS2 demo to death!)

I bought my PS2 to play games on and treated the DVD as an extra. As it stands, it is completely the other way around.

Does anyone else feel the same way?
Mon 07/05/01 at 21:28
Regular
Posts: 6,702
I think I`ll take you up on that WM. I`ll pause it in several places, and take the average.

How many places would you say? 10? 100?
Mon 07/05/01 at 20:46
"High polygon count"
Posts: 15,624
ssxpro wrote:
> Would you like in game counts as well as fmv counts?

Just in-game will do. You can cheat and pause it if you like! :-)
Mon 07/05/01 at 19:46
Regular
"Jim Jam Jim"
Posts: 5,626
The 75 million is the max rate. Which means no effects, no textures e.t.c. When you think of what a polygon has to be to make it look nice for a game like Gran Turismo 3. It needs to be textured, relective for the cars, Shadows, lighting e.t.c they all make the 75 million drop down. Companys always quote the max polygon rate even though most games use polygons with a ton of effects on them, so the max rate is never acheived. It just sounds nicer and more impressive if it can do 75 million rather than 20-25 million.
Mon 07/05/01 at 18:56
Regular
"Eff, you see, kay?"
Posts: 14,156
adrian wrote:
> was just posting the maximum amount it could generate as somebody
> thought it could 85 million but It cant. The figures I posted were
> untextured like I had said in a previous post, which arent really
> used in games.

Ahem.

"Somebody" was trying to remember it off the top of his head at about 1:10 in the morning.

The official Sony figure is 75 million, but as said in my post "gamecube specs" it is nearer 20 mil.

Sorry!
Mon 07/05/01 at 18:48
Regular
Posts: 6,702
Would you like in game counts as well as fmv counts?
Mon 07/05/01 at 13:34
"High polygon count"
Posts: 15,624
ssxpro wrote:
> I tell you what though, I`ll give them a quick count
> myself if I get GT3, and let you know.


Great, thanks! I'll expect the official polygon count from you sometime after GT3's UK release - possibly sometime around the start of the next millennium, if you're not too busy with your studies! ;-)
Mon 07/05/01 at 13:28
Regular
Posts: 6,702
Exactly, if they can do the same they did with the PSone, then we will see some really high polygon counts.

I tell you what though, I`ll give them a quick count myself if I get GT3, and let you know.
Mon 07/05/01 at 13:25
"High polygon count"
Posts: 15,624
GT3 is allegedly pushing 20 million polys/sec now. I'm sure it will improve as techniques are further developed.

I wouldn't like to say by how much by, but looking at the PS1's history, it could be substantial. If you could go back in time to PlayStation's launch and show someone footage of the original GT, they'd probably never believe you when you said it was the same machine.
Mon 07/05/01 at 11:31
Regular
Posts: 6,702
I`m sure that there were rumours it would surpass the 20 million mark and reach 25.
Mon 07/05/01 at 10:46
Posts: 0
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