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Starfox getting a low 70's mark along with Street racing syndicate.
DS release games reviewed. Mario 64, Wario ware, Project rub, Zoo keeper and Polarium coming out trumps. Rayman, Asphalt and Sprung getting no more than 2 out of five. Then Spider-man and Mr Driller somewhere in the middle. Also a nice bunch of previews.
NGC provide a nice Pictochat animation masterclass so you can create your own 30 frame 'flickbook'.
All the other Cube reviews I cant remember but 'Neighbours from hell' got 12/100.
Go buy it kids!
DS tips books on the cover and Resi half walk-through.
Oh and whoever said I hope you don't have to unlock the chracters because that's boring, you're so wrong. It's one of the things that makes the single player addictive, you actually feel like you're making progress because there's always something new to unlock.
I always played as the Hunchback for some reason. I intend on going for a Ninja Monkey in the next games, mainly because my Gamertag on Xbox Live's Shaolin Munkeh.
> The next level was the Aztec level though, which I DESPISED.
Aye, same here.
It just sucked.
In fact, a lot of the levels sucked.
> If you knew all the monkeys came out the same hole it would have been
> easier! I have 8 characters to unlock. They best be already unlocked
> on TS3, tis so tedious, just to unlock the characters.
Heh, yeh that's the trick for the monkey sniping one. I doubt they all will, it's good it takes you ages, it's what kept me playing even though I use the same character all the time (Ghost, for some reason).
munn wrote:
> I had almost all gold/platinum in Arcade/Challenge, like, 2 silvers
> left.
> Then I had about 34 platinums.
I managed to Gold/Platinum everything but didn't get anywhere near 34 Platinums :| Beat your Nice Threads time though ^_^
> Can't wait for this game! should be fun online too. If only to play
> as a ninja monkey and whoop fat Americans as they run around
> wondering where the jump button is.
That's what makes TS so good.
I hate FPS's where everyone runs around jumping.
I'm only getting it for the Coob though, so I can't play it online.
:-(
Then I had about 34 platinums.
And I got to Atom Smasher on Hard Difficulty, but the big corridor with all the guys wastes too much time, and I could never defuse the last two bombs before I ran out of time.
The next level was the Aztec level though, which I DESPISED.
And I liked unlocking the characters, I got all of them, it was just a pain in the ass when it was a soldier you unlocked.
Also, 1 minute 32 seconds in "Nice Threads" (The assault level with R-one-oh-seven and Leo Krupps)
I pwn all of you.
And a platinum in R-107 beta.
> I nearly had 100% on TS2 when I had it on Cube.
>
> I just couldn't get a gold on that challenge where you snipe the
> melons off the monkeys heads. Oh and I couldn't get any further than
> Neo Tokyo in sotry mode on hard difficulty.
If you knew all the monkeys came out the same hole it would have been easier! I have 8 characters to unlock. They best be already unlocked on TS3, tis so tedious, just to unlock the characters.
I just couldn't get a gold on that challenge where you snipe the melons off the monkeys heads. Oh and I couldn't get any further than Neo Tokyo in sotry mode on hard difficulty.
> frustratingly hard at times but you always get the feeling
> that you're making progress because of the shear amount of stuff to
> unlock.
And it's a great feeling when you 100% complete it :)
For once we have a game on Xbox Live where the diffrent skins actually look different instead of just a colour of clothes change. Hopefully people won't take the game as seriously as they do stuff like Halo 2. How on earth could you take a game seriously where you can play as zombie monkeys and large octopus like fish?
I'm really looking forward to the Arcade and Challenge modes also. Been playing through TS2 again this week and they really are excellent, frustratingly hard at times but you always get the feeling that you're making progress because of the shear amount of stuff to unlock.