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[laughter--applause]
And how often do they perform human sacrifices at Nintendo?
[laughter]"
[URL]http://ukchatforums.reserve.co.uk/display_messages.php?threadid=121412&forumid=185[/URL]
> The thing is, though ... you can make a really good movie with a
> relatively small budget on a short time scale. It's been done loads
> of times.
>
> But the same can't really be said for games.
There a Special Forces/Special Ops game, I believe, comig out soon that was made in only a year. It looks like the creators have had a lot of free-reign in putting what they want in the game -I'm very interested to see the results.
But the same can't really be said for games.
They're looking at what is right about the way the movie industry works and saying 'why can't we do it like that?'
Someone also raised the idea of 'patrons', near the end, as another way to fund decent and innovative games.
The points made about 'Steam' as a way round distribution problems is a good point. Innovative games can be released much cheaper as downloads than in boxed CD packages. It's a worthwhile idea that consoles are slowly moving towards.
Their main concern seems to be that publishers and funding are limiting their design potential, and limiting innovation. That's inevitable. They all want a return to the times when they could just code games themselves, in small teams, and not worry about deadlines and meeting targets and targeting audiences, but they're never going to get that back. That's like complaining to the world because you want to be 4 years old again.
Gaming is big business and obviously what sells the most is what is going to be made the most. That fact alone explains EA. The problem, I think, is with the gamers, rather than the publishers. Publishers can't do anything but give people what they want, and people, it seems want the same thing over and over again, they don't care about new or interesting or different. You can't force innovation down people's throats. If gamers want to play Pro Evo instead of Rez then you can't just throw a hissy fit.
The stuff about working 80 hour weeks is just a result of a competetive business, so people will do whatever it takes to get in there and stay. The industry is suffering in the same way as everything else that becomes popular, it's structure is that of an older age, and isn't equipped for the massive business model that gaming is.
>
> The silence was more aimed at the APPALING joke. Not the article.
'more aimed?' The joke was IN the article.
Moron.
> Hedfix wrote:
> Retarded responses in the Nintendo forum.
>
> Good responses in Prime and the Sony forums.
>
> Well that's an interesting litmus test for the forums then.
>
> The silence was more aimed at the APPALING joke. Not the article.
> And 'retarded'?
> Grow up.
At what point did I say it was your joke?
Just because its quoted doesn't stop it being a crap joke.
Moron.
> Hedfix wrote:
> Retarded responses in the Nintendo forum.
>
> Good responses in Prime and the Sony forums.
>
> Well that's an interesting litmus test for the forums then.
>
> The silence was more aimed at the APPALING joke. Not the article.
> And 'retarded'?
> Grow up.
Didn't notice the "quote marks"? Too busy bashing the keyboard with your head?