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"My uber-impressions of TSfwee"

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This thread has been linked to the game 'Timesplitters: Future Perfect'.
Wed 30/03/05 at 18:33
Regular
"8==="
Posts: 33,481
Pretty good but so far I'm glad I picked it up for cheap.

It's a lot better than the previous incarnations, the aimings really been fixed and that was my biggest worry.

2 hours and 40 mins in and I'm halfway through the story mode which is a little disapointing, hopefully the later levels get longer like the one I've just done.

A few annoying things like not being able to kill zombies on the ground when you know they are goingto get up as soon as you pass them - this isn't a problem, as I'm currently going through it on easy, but I can see these little things making the higher difficluties become tiresome quickly.

Another thing is the over use of NPC defending and 'OMG your trapped in a room untli you kill 'x' amount of creatures for the 10th time this level' begins to grate after a while. and, like a recent review said, stealth has been included just to say it has been included: a particularly daft bit comes early on where you have to sneak through two empty rooms without being spotted to get to another room. Needless to say this was quite easy because the rooms were EMPTY.

It's pretty funny, I liked the bit where I span a vehicle out in a tunnel and couldn't turn it round. It turned into that bit out of Austin Powers where the same thing happens.

Playing through I kept wishing they'd splashed out an implemented the Havok engine as this would have put the icing on the cake and make the destruction just a little more fun and seem less scripted.

All in all very good so far and I haven't got round to the multi yet.

However if you're thinking of buying it purely for the single player missions I would suggest you rent it as it 'ain't all that'. Return to Castle Wolfenstein did this sort of single player much better a year or so ago.
Wed 30/03/05 at 20:25
"period drama"
Posts: 19,792
Hedfix wrote:
> Wasting ammo was easy to accidentally do.

Meh, you must suck.
Wed 30/03/05 at 20:19
Regular
": ("
Posts: 5,614
Hedfix wrote:
> It's pretty funny, I liked the bit where I span a vehicle out in a
> tunnel and couldn't turn it round. It turned into that bit out of
> Austin Powers where the same thing happens.

LOL, I did the same thing.

> However if you're thinking of buying it purely for the single player
> missions I would suggest you rent it as it 'ain't all that'.

I'm taking mine back and might just rent it to finish a few more challenges.
Wed 30/03/05 at 20:16
Regular
": ("
Posts: 5,614
I think the levels don't really go in any order of difficulty. There are some really difficult levels near the beggining and some really easy levels near the end ie. the last level, took me about 12 minutes to complete.

If you go to 'Awards' in Player Progress it tells you how long it took you to do each level.

There were two levels that took me 58 minutes and I think they were near the middle.
Wed 30/03/05 at 20:07
Regular
"8==="
Posts: 33,481
Wasting ammo was easy to accidentally do.
Wed 30/03/05 at 20:02
"period drama"
Posts: 19,792
Never did for me.
Never used the crosshairs either.
Wed 30/03/05 at 19:04
Regular
"8==="
Posts: 33,481
FinalFantasyFanatic wrote:
> What was ever wrong with the aiming?

Try doing the first mission on TS2 on hard, the problem with the aiming becomes apparent very quickly. That and crosshairs that overshoot because they're oversensitive.

Doesn't happen in TS3 though.
Wed 30/03/05 at 19:00
Regular
"[SE] Shadow Elite"
Posts: 953
Nothing wrong with the aiming from what i've played, try turning auto-aim off ;)

The Story-mode took me around 3-4 hours to complete on Normal, but the Arcade League and the Challanges are pretty hard to get Golds/Platinums on. I'd recommend the game =]
Wed 30/03/05 at 18:46
"period drama"
Posts: 19,792
What was ever wrong with the aiming?
Wed 30/03/05 at 18:33
Regular
"8==="
Posts: 33,481
Pretty good but so far I'm glad I picked it up for cheap.

It's a lot better than the previous incarnations, the aimings really been fixed and that was my biggest worry.

2 hours and 40 mins in and I'm halfway through the story mode which is a little disapointing, hopefully the later levels get longer like the one I've just done.

A few annoying things like not being able to kill zombies on the ground when you know they are goingto get up as soon as you pass them - this isn't a problem, as I'm currently going through it on easy, but I can see these little things making the higher difficluties become tiresome quickly.

Another thing is the over use of NPC defending and 'OMG your trapped in a room untli you kill 'x' amount of creatures for the 10th time this level' begins to grate after a while. and, like a recent review said, stealth has been included just to say it has been included: a particularly daft bit comes early on where you have to sneak through two empty rooms without being spotted to get to another room. Needless to say this was quite easy because the rooms were EMPTY.

It's pretty funny, I liked the bit where I span a vehicle out in a tunnel and couldn't turn it round. It turned into that bit out of Austin Powers where the same thing happens.

Playing through I kept wishing they'd splashed out an implemented the Havok engine as this would have put the icing on the cake and make the destruction just a little more fun and seem less scripted.

All in all very good so far and I haven't got round to the multi yet.

However if you're thinking of buying it purely for the single player missions I would suggest you rent it as it 'ain't all that'. Return to Castle Wolfenstein did this sort of single player much better a year or so ago.

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