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"Enemies"

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Sun 08/04/01 at 12:14
Regular
Posts: 787
Enemy AL has been more noticeable lately. Some games like Turok and Quake has pathetic AL where they are programmed to simply head towards you and attack.

Outcast has recently introduced agents a system, which makes enemy AL somewhat realistic. There are several agents, agent of fear, agent of curiosity, agent of hatred etc… these agents are combined together to create one characters personality. An example of how this works is when you make a loud noise a character that has a large agent of curiosity would investigate while one with larger fear agent would run away.

But what many developers, particularly recently, is trying to do is to make the character reply to what you type in. Eliza a system written in the 1970’s has someone (Eliza) who is a psychotherapist and she replies to your questions you type in. Unfortunately a computer still can’t think for itself so its replies will always have to be programmed in. On top of that the typing game where you type things in to speak to people are long gone so what does the future hold for this region of gaming.

Voice recognition, a system where you can speak to people on the screen and they do what you say or reply to what you said. Games like this has already begun in the form of Seaman for the Dreamcast and Hey you Pikachu for the Nintendo 64. But these are still games with replies that have been programmed in before.

When and if computers are able to generate there own responses think of the possibilities, you could have your first virtual friend, command an entire army to commit suicide or attack each other and even have an RPG where you interact with people by talking to them directly. This could indeed be the future of gaming.

Here’s to the future

Dringo
Sun 08/04/01 at 12:14
Regular
Posts: 18,185
Enemy AL has been more noticeable lately. Some games like Turok and Quake has pathetic AL where they are programmed to simply head towards you and attack.

Outcast has recently introduced agents a system, which makes enemy AL somewhat realistic. There are several agents, agent of fear, agent of curiosity, agent of hatred etc… these agents are combined together to create one characters personality. An example of how this works is when you make a loud noise a character that has a large agent of curiosity would investigate while one with larger fear agent would run away.

But what many developers, particularly recently, is trying to do is to make the character reply to what you type in. Eliza a system written in the 1970’s has someone (Eliza) who is a psychotherapist and she replies to your questions you type in. Unfortunately a computer still can’t think for itself so its replies will always have to be programmed in. On top of that the typing game where you type things in to speak to people are long gone so what does the future hold for this region of gaming.

Voice recognition, a system where you can speak to people on the screen and they do what you say or reply to what you said. Games like this has already begun in the form of Seaman for the Dreamcast and Hey you Pikachu for the Nintendo 64. But these are still games with replies that have been programmed in before.

When and if computers are able to generate there own responses think of the possibilities, you could have your first virtual friend, command an entire army to commit suicide or attack each other and even have an RPG where you interact with people by talking to them directly. This could indeed be the future of gaming.

Here’s to the future

Dringo
Sun 08/04/01 at 12:15
Posts: 0
nice post dring
Sun 08/04/01 at 12:18
Regular
Posts: 18,185
o
Sun 08/04/01 at 12:21
Posts: 0
a
Sun 08/04/01 at 12:21
Regular
Posts: 14,117
I'm assuming you mean AI, dont you?

:-)
Sun 08/04/01 at 12:22
Posts: 0
i think he does
Sun 08/04/01 at 12:23
Regular
Posts: 18,185
Yep Al
Sun 08/04/01 at 12:23
Regular
"Copyright: FM Inc."
Posts: 10,338
It's AI on most systems except for the N64. They have their own terminology.

AL = Advanced Lethargy
Sun 08/04/01 at 12:23
Regular
"Fear my wrath..."
Posts: 2,044
That's true. AI is getting more powerful (compare something like Super Mario Bros to the likes of Half Life etc..) So why not end up getting to the stage where AI is as good as real. How they would achieve this I don't know but it must be possible.
Sun 08/04/01 at 12:26
Regular
Posts: 14,117
FantasyMeister wrote:
> It's AI on most systems except for the N64. They have their own
> terminology.

AL = Advanced Lethargy

Lol! unfortunately that is all to true.....

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