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Obviously it's got a strong UT foundation, so the gameplay is blisteringly fast and manic.
I like the upgradeable weapons idea. It eliminates some of the 'he had a better weapon' excuses. Some of the weapon upgrades are nice. I like the remotely-detonated grenades and the Purple/Orange sniper vision is mint. I'm a bit torn on whether get it on PC or XBOX.
I play with a lot of mates on LIVE, and the Voice/Headset support is a big plus. On the other hand, while I haven't played the XBOX version to get an idea of the quality, I can run the PC demo on Very High everything at 1280x - (No V-Sync). I haven't tried 1600x, but it should work.
The Single Player should be good fun, but it's the UT-infected multiplayer that I look forward to most. I'm not brilliant at FPS games, but I've played Rainbow 3 and HALO to death and I've started on SWAT 4 Online. FPS's are best on PC, I know - but the community aspect of LIVE is a big draw.
Anyway, the Front Line assault is essentially a tug-of-war (more like a push-of-war) as you fight for the next base. It works on the same idea as battlefield - when a base/conquest section is devoid of any members of the opposite team, you advace and fight for the next one. The demo map was a nice one with the teo bases (Red and Blue) and 3 neutral bases in the middle. The draw-distance was nice, the action rarely slowed and the quick-respawn of vehicles and the ability to dash meant that it never got boring. Hit detection is very good, but gameplay is so fast you couldn't tell otherwise.
The audio was good. Nice theme, good weapon sounds, solid sound effects. The Menu was a bit plain, but it doesn't need to be flashy.
Overall, it's looking like a definite 9/10 game, and there's nothing to suggest it should deserve a score lower than that. Homemade maps and the strong online features should mean the game lasts quite a while. Whether people will be drawn from UT2004, HALO 2, Battlefield 2 or stay with it after the release of Quake 4 remains to be seen, but for a first game, Pariah is looking awesome.
The thing is, while I agree, and have said before, that the Mouse-Keyboard combo is untouchable, I think Bungie did an outstanding job of utilising a XBOX pad for an FPS and Pariah imitates this. I don't have ANYONE who I play online PC games with. I play with randoms from all over the world. On LIVE I play with about 25-odd British lads and it's a great laugh. If it was 2am and I had me EVE online soundtrack through Media Player, then PC, yes. But most times I play at around 10/11pm when everyone else is on - so XBOX would be best.
Graphically I can run Pariah at MAX on my PC and it won't look as good on XBOX. So I think i'll wait and see how may LIVE types actually buy it, then make a decision. I have SWAT and Chaos Theory for between now and then, anyway.
Is that supposed to be a serious question? On what planet can you ever even begin to compare a gamepad to the mouse/keyboard combo? Admittedly the whole LIVE thing is a tad more sociable, but for raw control of a FPS, nothing remotely approaches the degree of control offered by PC.
Obviously it's got a strong UT foundation, so the gameplay is blisteringly fast and manic.
I like the upgradeable weapons idea. It eliminates some of the 'he had a better weapon' excuses. Some of the weapon upgrades are nice. I like the remotely-detonated grenades and the Purple/Orange sniper vision is mint. I'm a bit torn on whether get it on PC or XBOX.
I play with a lot of mates on LIVE, and the Voice/Headset support is a big plus. On the other hand, while I haven't played the XBOX version to get an idea of the quality, I can run the PC demo on Very High everything at 1280x - (No V-Sync). I haven't tried 1600x, but it should work.
The Single Player should be good fun, but it's the UT-infected multiplayer that I look forward to most. I'm not brilliant at FPS games, but I've played Rainbow 3 and HALO to death and I've started on SWAT 4 Online. FPS's are best on PC, I know - but the community aspect of LIVE is a big draw.
Anyway, the Front Line assault is essentially a tug-of-war (more like a push-of-war) as you fight for the next base. It works on the same idea as battlefield - when a base/conquest section is devoid of any members of the opposite team, you advace and fight for the next one. The demo map was a nice one with the teo bases (Red and Blue) and 3 neutral bases in the middle. The draw-distance was nice, the action rarely slowed and the quick-respawn of vehicles and the ability to dash meant that it never got boring. Hit detection is very good, but gameplay is so fast you couldn't tell otherwise.
The audio was good. Nice theme, good weapon sounds, solid sound effects. The Menu was a bit plain, but it doesn't need to be flashy.
Overall, it's looking like a definite 9/10 game, and there's nothing to suggest it should deserve a score lower than that. Homemade maps and the strong online features should mean the game lasts quite a while. Whether people will be drawn from UT2004, HALO 2, Battlefield 2 or stay with it after the release of Quake 4 remains to be seen, but for a first game, Pariah is looking awesome.