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According to the reports of those that have played the demo, Metal Gear Solid 2 is looking very fine indeed.
What strikes me about the comments though, is the large variety of things you can do. Just looking at the thread "How do you kill yours" in the PS2 forum lists dozens of different things. Point a gun at them from close range, they'll put their hands up. Shoot them in the leg, and they won't stand on it. You can look in lockers, and hide bodies in them. You can hit your head on the locker doors if you're daft enough to try to get too close to a picture in one of the lockers ;-).
Now all of this got me thinking. It seems so much more involved than anything previously seen. I guess that the only limitation of the demo is that you're stuck within the boundaries of the ship.
But as time goes by, things will improve. The developers won't have to create levels that confine the players to such small areas, and I'm sure other levels of MGS2 will be much larger, this was after all, only the first level.
There are other improvements that can be made too, a shot in each leg, and one in the hand shouldn't kill a man, you should be able to torture them more before they die!
You should be able to pick up all objects, and have a good look at them. If they're useful, take them.
I'm not saying games should become ultra realistic, but it would be nice if advancements where made that made your character more versatile in attack, and more manouverable. The landscape should become more interactive. If you're walking through a grassy field in the morning, your shoes should get wet, and you should be able to pull up some of the grass. There should be realistic cloud movement, with it darkening, and breaking into rain. Your characters hair, or fur, should move in the wind, and after a bit of a run, or a fight, they should sweat, and look a little out of breath.
Games are going to keep on moving to new levels and I think the next step is development of what the characters can do, and their interaction with the environment around them. There are currently many barriers in these areas, but it looks like games such as Metal Gear Solid 2 will help to break these down.
> I want to raise a monkey, and train it to throw it's own faeces.
Buy B&W, i believe you can actually do that......
And that, my friend, is why the thread was
> titled "Future of Gaming"......... :-)
I know its the future of gaming, but do you really want to be able to do ANYTHING in a game? Would that just make the whole gaming experience a lot more complicated and ultimately less fun?
It may well for for some genres, but for others i think it would be a bad thing. Games like MGS, Goldeneye, Thief etc it would be great. What about games like AoE? Do you really want a game so lifelike that you have to wait 9 months for a new villager?
I think, for redefining gaming experience and pushing it up a level, Black & White on the PC looks like something special.
Raising a creature from young, training it and teaching it exactly how you want it to be, completing tasks however you choose, being able to interact with anything you can see...this looks to be the benchmark for "serious" games for a long time.
And it's out next Friday!!!!!!
Hurrah for Peter Molyneux and intelligent gaming.
I want to raise the cow and create
Evil Bovine Deity.
Just look at the storage medium used for tomorrows games. There's definitely the space fo this becoming available for these kinds of advancements in gaming.
AI is improving all of the time, so should be capable of handling a few superficial environmental changes.
Just as long as it stays fun, though, I wouldn't want the games becoming really difficult, with so many possible options you wouldn't have a clue what to do! But any decent developers should be able to avoid such issues.
Not at all. If you had a
> "grab" button, you could grab many different things.
> Simply grabbing the bedding, then walking away would pull it off the
> bed.
Yes maybe so, but you would still need a selection of things to do with that i.e Plate. Throw, put down, drop...crack-in-two, eat....
You should be able to get so far with the 14 or so buttons on a console But PCs mean that games like AOK can be played using buttons.....Hmmmmm
I do agree with you meka, you points are very valid, but I just don't think it is worth sacrificing the games we are getting now, MGS2, Conker, Banjo, Shenmue, for a lesser amount of games that may have top interaction but ones that may lag on the storyline and gameplay side of things.
It is 6 to 1 and Half a Dozen to the other...it is a risk I would like to see some companies take to see if it takes off...there are already games like Sam and Max where you can interact with almost anything, shut draws, mix soap and wayer, combine items like in Dr. Mario...(I think)
This has already been done, and ever to the scale you asked for, but to have this a bility in a game like MGS2 is asking quite a lot. And if Konami provide it the overall gameplay will suffer, either that or we will see the game on the PS5!
The Game
> Yeah.
And you could open wardrobes and use the
"Put on ladies
> undergarments" command.
I really think you're looking for different things from your gaming experience than I, and probably most others! ;-)
Er...I'm doing it again aren't I?
Let's talk about MAN things.
Er...wolves and guns and raw meat.
> The thing is, you'd need such a powerful machine to be able to
> handle the real-world physics engine to sort that sort of stuff out.
> So i dont think we'll see things like that just yet.
And that, my friend, is why the thread was titled "Future of Gaming"......... :-)
And you could open wardrobes and use the
"Put on ladies undergarments" command.
Er....time for a coffee.