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According to the reports of those that have played the demo, Metal Gear Solid 2 is looking very fine indeed.
What strikes me about the comments though, is the large variety of things you can do. Just looking at the thread "How do you kill yours" in the PS2 forum lists dozens of different things. Point a gun at them from close range, they'll put their hands up. Shoot them in the leg, and they won't stand on it. You can look in lockers, and hide bodies in them. You can hit your head on the locker doors if you're daft enough to try to get too close to a picture in one of the lockers ;-).
Now all of this got me thinking. It seems so much more involved than anything previously seen. I guess that the only limitation of the demo is that you're stuck within the boundaries of the ship.
But as time goes by, things will improve. The developers won't have to create levels that confine the players to such small areas, and I'm sure other levels of MGS2 will be much larger, this was after all, only the first level.
There are other improvements that can be made too, a shot in each leg, and one in the hand shouldn't kill a man, you should be able to torture them more before they die!
You should be able to pick up all objects, and have a good look at them. If they're useful, take them.
I'm not saying games should become ultra realistic, but it would be nice if advancements where made that made your character more versatile in attack, and more manouverable. The landscape should become more interactive. If you're walking through a grassy field in the morning, your shoes should get wet, and you should be able to pull up some of the grass. There should be realistic cloud movement, with it darkening, and breaking into rain. Your characters hair, or fur, should move in the wind, and after a bit of a run, or a fight, they should sweat, and look a little out of breath.
Games are going to keep on moving to new levels and I think the next step is development of what the characters can do, and their interaction with the environment around them. There are currently many barriers in these areas, but it looks like games such as Metal Gear Solid 2 will help to break these down.
Sweet Jesus, I'm going downhill faster and faster until I am out of control and.....
SMASH
Goatboy is stopped by the barrier and wall of sanity and good taste.
Phew, almost broke through there.
Don't want to break my monkey.
*Beware of voices......*
Black and White.
And monkey spanking...nonononono...must stop...voices...in...head
I will raise a benevolent chimp.
And spank him purple
No, did it again.
Please help me
:-)
Many, many strangers all spanking monkeys in a big circle.
I'm going to stop now, this is going somewhere I wont visit during daylight hours.
I will spank my monkey if it acts with a mind of it's own
I will not spank my monkey if it interacts well with the female villagers
I will spank my monkey if it is faced with a cow and does not stand upright and react with swift and brutal force
I will not spank my monkey if it spends all day asleep thinking of nice things
I will spank my monkey if it cannot perform simple tasks on command
--------
I'm on a loser here.
No Gameaday for me with this thread I think.
Curses