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"Storylines"

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Wed 21/03/01 at 19:24
Regular
Posts: 787
Storylines are normally the last thing a developer thinks about but are they more important than we make out?

Shadowman is one of Acclaims greatest games, On the 64 it was designed well played like a dream and was huge. On the Playstation though this Horror game didn't work too well with a bad control system, Dodgy graphics, lack of sound in certain areas compared with the 64 version and jercky movements made this game a complete horror to play.

Despite these game ruining problems it still pulled out an average 70% score by most Playstation magazines. The reason in my mind is the amazing storyline which the game boasts with its twist i believe it is this storyline which persuaded people to carry on playing this game.

Turok 3 is the same I loved the game but the main reason why I couldn't stop playing because I was dying to know what happens next and i'll get Turok 4 as i'm dying to know if Adon can bring Joshua back to life.

But good storylines are not the only thing that makes good games Timespitters has a dodgy stroyline but it is absolutley excellent. If developers could employ authors so the game might play a dream as well as having a stunning storyline. This would make the games out there a much more enjoyable experience and this will increase the standards of games so developers will think twice before releasing a load of rubbish on to the market.

Heres to the future

Dringo
There have been no replies to this thread yet.
Wed 21/03/01 at 19:24
Regular
Posts: 18,185
Storylines are normally the last thing a developer thinks about but are they more important than we make out?

Shadowman is one of Acclaims greatest games, On the 64 it was designed well played like a dream and was huge. On the Playstation though this Horror game didn't work too well with a bad control system, Dodgy graphics, lack of sound in certain areas compared with the 64 version and jercky movements made this game a complete horror to play.

Despite these game ruining problems it still pulled out an average 70% score by most Playstation magazines. The reason in my mind is the amazing storyline which the game boasts with its twist i believe it is this storyline which persuaded people to carry on playing this game.

Turok 3 is the same I loved the game but the main reason why I couldn't stop playing because I was dying to know what happens next and i'll get Turok 4 as i'm dying to know if Adon can bring Joshua back to life.

But good storylines are not the only thing that makes good games Timespitters has a dodgy stroyline but it is absolutley excellent. If developers could employ authors so the game might play a dream as well as having a stunning storyline. This would make the games out there a much more enjoyable experience and this will increase the standards of games so developers will think twice before releasing a load of rubbish on to the market.

Heres to the future

Dringo

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