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Today 2.49AM
Shoulsn't you be in bed? I think you should change your name to Nightposter!
1) The difficulty in getting new people to become active due to veteran prejudice;
2) The fact that current FPS players (the twitch gamers) can experience the same level of FPS action already without having to pay a regular monthly fee to do it;
...and...
3) Verant has never made a FPS before; they may be kings of the Persistent State World genre at the moment, but it doesn't mean they can make an effective FPS. Also, a great many online gamers don't trust Verant. (For example, there was a general cry of horror from the online gaming community when it was learned that Verant was working on Star Wars Galaxies.)
As for veterans' attitudes towards newbies: This is simply moronic. When I started out on a large number of games, and not just FPSs, I caught a lot of hell from veterans for being new. I got better over time in all these environments and later even became involved with a couple of guilds. Part of what I wanted to bring to the table was that we should accept newbies openly and try to make their transition from mediocrity as quick and painless as possible. Problem was that, after a while, people just grew impatient or didn't have their hearts in it. So it got nowhere.
And I agree, gronti, it can sometimes be fun to lose. I've had that occur a number of times. But, if that's all you do, it begins to grow old and a bit frustrating for newbies. [Can't you just tell my newbie days were fun-filled?]
Now, coming to the main point of this topic, Planetside. I think that Planetside may actually do a lot to defeat newbie hatred rather than breed it, it certainly is a possibility. I think it could do this by allowing newbies to band together and go on missions and things to learn as a group, without having to suffer an experienced player telling them that they are useless and ruin the team all the time. Since Planetside is going to have a huge world to play in, it is likely to attract a lot of people to it and it will make it easy for newbies to find other like-experienced people so that they can have a fun game with no one picking at their flaws. Now you are probably thinking: "If everyone in a team is a newbie, surely they will always lose to the more experienced teams they are fighting!" You may be right, however, even if they do lose a lot of their games there wont be anyone telling them they are useless and so instead of being downheartened, they will be able to improve themselves without feeling unworthy to play the game and eventually they will become good and be able to win games. Anyway, isn't the point of playing a game to have fun and be challenged, not to always win. I find that even if I lose a game it can be fun, seeing the hilarious way in which you had your head removed by that guy with the railgun can be enjoyable, it doesn't have to be looked at as being a serious bad thing which is infuriating to have happen. So I think that this would be great, hordes of newbie teams scouring the Planetside, losing games but having fun and learning, so that one day they can beat the other guys and start taking territory back. So here's hoping that Planetside causes an improvement in the treatment of poor innocent newbies, since there are already too many people who just don't make the effort.
> However have you noticed that a lot of online shooters (CounterStrike, Quake III etc) essentially boil down to the same thing. Run around very fast, shoot, have a slanging match with some dude called 'player224' and whinge about the lag you're suffering. <
Ah...*sighs admirably* So, um...sorry, what's the point?
> True each game has it's differences, CS has a fairly unique style of play, but lets face it, the Half-Life engine is looking a bit tired now. <
If the game is fun, what does how it looks have to do with it?
> That was until Planetside surfaced. Not since the inception of Team Fortress 2 has the gaming community been in such a state of pant wetting anticipation. Whilst at a cursory glance it appears to be a pretty Team Fortress, further inspection reveals the not so hidden depths. Levels are huge, and complex. Outside theatres are very much outside (no towering buildings or high walls to fence me in). The world is persistent giving a high level of interaction, making it more captivating. You will have a more consistent role, with a long term aim and sense of purpose. No longer is it just a case of seeing your name at the top of a score board after 10 minutes. Whilst some games promise fully user defined worlds - which wonderful in theory, would be very hard to administer and manage - Planetside offers a realistic framework, which makes the game appear more tangible. A cynic I may be, but when I hear about some of these new massively multiplayer games, I start to count down the time until the project is dropped or radically altered to something completely different. Planetside seems to offer something achievable, yet different and very exciting. News may have been around on Planetside for a while now, but, ever the cynic, I wait until something more solid appears before I start champing at the bit. <
All this is great, except for one thing: VERANT. *listens as the villagers all cry out in agony* Yes, VERANT. *hears them scream out once again, blood-curdling*
Sorry, couldn't resist. =)
Will Planetside be cool? Yup, for the first few months maybe, then it'll go downhill and fail at interesting new players. Why? Because think of the hell newbies are put through on the present multiplayer FPSs, and those missions mean nothing. I mean, for crying out loud, when I first started playing Tribes, I felt bad if I lost an objective, despite the fact that it really didn't *matter*. I'd let down my team and I knew that, and I felt bad. I later got over that, but still...it was depressing knowing that when a person called me 'newbie' and said how much I cost the team, I knew that what they were saying was true.
Now, I'm trying to imagine how hard it's going to be on new people to Planetside, where objectives really do matter. For one thing, they're going to catch all sorts of verbal abuse for their inadequate fighting abilities; not just that, but they'll know it's true. When they look at their company's map and see how they've lost ground, they'll feel it was their fault for not being able to do anything right. They'll feel that, because the older players will make sure they know it. That's the fun of persistence. Be ready for it.