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Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.
Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.
Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.
I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.
Although still no Majora's Mask.
I actually liked the ending. It may not have been as good as some, but frozen Hyrule made up for that tenfold. What an amazing moment, perhaps the best in any Zelda title ever. Actually, no, that goes to first meeting the Happy Mask Shop Owner on Majora's Mask.
I know it isn't as good as either N64 title, but I'm really glad Nintendo did completely re-invent the series. It may have been quite as excellent, but it had some tremendous moments; as I said before, seagulls trying desperately to catch up with your ship is just wonderful, and Windfall remains oen of the greatest towns Zelda has ever seen, bar maybe Clock Town.
It's actually slightly disappointing to know that we'll never see a fully cel-shaded Hyrule. If the sequel isn't going to be cel-shaded, a doubt it'll return any time in the future, except maybe on a handheld title.
> Alfonse wrote:
>
> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.
>
> The same could be said to just about every other sequel, ever. And I
> don't know what Zelda games you have played, but identical dungeons?
> Are you serious?
He probably played Ocarina of Time then Master Quest...
WW was good but it wasn't as good as either MM or OOT, and you expect that with the more powerful console and the fact they have made 2 games from which to learn, it would be. That's what disappoints people, in that it should be better - like TW is looking. It did feel rushed, and although the world was quite large, it felt very sparse. Most of the islands didn't really have much on them. The game felt a little rushed to me, especially when you go to see the big fish and he just GIVES you the pearl, then the fact that the triforce maps are so easy to get and aren't in dungeons. If they'd had more time it could have been a massive game - with huge islands and loads and loads of dungeons.
It is easily the bst looking Zelda game, and the combat is awesome. The environments were also astonishing, especially the volcano one, but there just weren't enough of them. I still think of it as one of my bst GC games, but it really could have been so much better.
> Lol no it wasn't THAT bad... I've seen far far far worse.
But it's so bad because it's a Zelda game and you expect so much more, and after playing through such a quest you expect a bit more.
> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.
The same could be said to just about every other sequel, ever. And I don't know what Zelda games you have played, but identical dungeons? Are you serious?
As for the ending, I fail to see how Zelda games have the same ending... just compare OOT/MM/WW for example...
> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.
Strange, the same principle could be applied to pretty much every genre that had its own fanchises. GTA? TombRaider? Anybody?