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Firstly there's the screen. Now, most people have anything from a 14" monitor or TV to a 32" one (or if they're really lucky, then a wall mounted projection screen) Even with the largest of these you'll get glare or you will notice that there is a massive piece of glass separating you from the pixels that make up the graphics. This is made worse, rather than better, with VR headsets, that are so close to your eyes that you get a headache after a few minutes play.
Then there's the graphics themselves. Even with the current level of next-gen gaming there is a distinct lack of definition to faces and high quality detail. The next-gen consoles haven't really come on much in graphical terms over the last couple of years and it would take a lot more processor power and effort to build something that at least resembles the detail of real life.
Smell is never going to be possible to program into a game (although a small amount of pre-scented smells have been used with a trigger during tv trials - this didn't work very well!). This might be a good thing in certain games, but again adds to the realism of the experience.
Finally there is the control system. Joypads (and in the PC's case, keys), even steering wheels are still no match for limbs and there is no sense of touch to the objects you are using.
Realism could be a bad things in certain respects, you might argue that more people would be affected by the violence or adult content of some games and rating would have to be strictly adhered to, but for the most part I believe that many programmers are striving for the most realistic environments and gamesplayers would certainly like to play these games.
The Game
Though I did complete the story mode that was never what the game was about, after completing it I hadly ever played the story mode again.Whereas, if I could get my SNES multi-tap working I would happily kill all my friends once more!
Overcomplication can ruin a game.
The Game
I played Goldeneye for nearly a full 24 hours with 3 of my friends, then did the same with Perfect dark, but though this was good fun and pales in comparison to the soap-like drama Super Bomberman used to put me and my friends through.
We would play for hours until pads were being thrown, people broke down in tears, actual fist fights would start then we wouldn't speak to each other for days before finally agreeing that we were just being stupid and make friends.
Then of course it would happen all over again!
We just never got that with FPS's.
I think the most realistic game ive played is probably MSR, it makes the whole driving experience that much better when, as driving along at 100mph, you go look! its the houses of parliament, then crash into the next lampost!
Most realistsic FPS has to be Project IGI, wicked game!
What I really meant was more that the experience should seem more real than the game actually be based more on real life. Though VR wasn't exactly a success, this was mainly due to the terrible graphics and the fact it gave people headaches.
Graphics designers are striving for better graphics in their games all the time and I'm sure they'd be all to willing to create realistic environments if the hardware existed to make this possible. Likewise, games players in general enthuse about how good the graphics are in games, even though, as we've discussed before, they are not the most important aspect of the game itself.