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"EXTRA GAMEADAY PRIZE - Special Reserve: The Game"

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Mon 27/10/03 at 17:02
Regular
"TheShiznit.co.uk"
Posts: 6,592
Yeah yeah yeah, I know. It was supposed to be judged last year. So sue me. Sometimes I think you freaks don't appreciate how hard I wo... sorry, getting a bit agitated. Anyway, the point is, we've finally got around to polishing off this competition. And I'm happy to announce we have two main winners and two runners-up.

The main winners are...

TGMBloke for his interactive video quiz, and...
Jim-hat and Chad Niga for their SR Lost Gameadays Adventure.

It's obvious that both of these games had hours and hours of effort poured into them, so it'd be criminal not reward the creators. You both get to choose a game of your choice up to the value of £50 (jim-hat and Chad will have to argue it out themselves).

And the runners-up are...

HalloHowArtThou for his excellent monkey SR adventure, and...
Mojojojo for his Spam Hard game

Again, it's great to see people putting real effort into these games and they were a cut above the rest. However, I can't give everyone who made a good game a full prize, so you two will have to make do with a game up to the value of £25.

Thanks again to everyone who entered, part of the reason this competition took so long to judge was because we were having so much fun playing all the games. Give yourself a big pat on the back everyone who entered (and we enjoyed the non-playable entries too, so don't think they went unnoticed). Scroll through this thread and you'll find links to all the winning entries eventually.

Thanks all!
Ali


-----------------------




Those of you who already have your Special Reserve club mags will be feeling a sense of smug satisfaction, but I thought I'd make it official and let all the monkeys on the chat forums know about the latest Extra Gameaday prize. If you want the game of your choice (up to the value of £50) then you'll have to design... Special Reserve: The Game!

We want you to use your extensive game knowledge and expertise to design a game based on Special Reserve! How far you want to take this simple premise is up to you, but the more imaginative efforts are more likely to be rewarded. You can simply jot down a few game ideas such as what kind of game it'll be, main characters, storylines etc. or you can even go further, draw pictures, design levels - it's totally up to you how far you want to take this thing!

What will it be? A Sims-style romp around Special Reserve Towers? A platformer starring our very own Tony? A resource-management set in our Sawbridgeworth store? The choice, as always, is down to you. You should write a short synopsis of your game, complete with characters, storyline and anything else of interest. You can supply illustrations, make flash animation or even (and it's a long shot) code a real game if you desire! Use your imagination and get your game on!

If the entries are good enough then we may think about multiple prizes for this one, and extra special efforts may win a bigger prize than normal, we'll see. You can enter in this thread if you want, post links to games/animations/images etc here, or put them on paper and send them to:

Special Reserve Marketing Department,
Make a Game competition,
2 South Block,
The Maltings,
Sawbridgeworth,
Herts,
CM21 9JX

All entries must be submitted by November 28th (posted entries must arrive on time) and hopefully we'll wade through the entries and pick a winner for Chrimble. Looking forward to seeing the entries to this one to be honest, you lot thrive on competitions where you have to flex your creative muscles!

Possible characters for your game:

Tony
Mr Snuggly
Loki
Darkus
Bob
Candyfloss
Any old staff members etc.
Page:
Mon 03/11/03 at 07:23
Regular
Posts: 11,597
Fígó wrote:
> That was really crap Gareh :)

:c(

Like your mum. HAHAHAHAHHAHAHAH!111111111oneoneeight (ahem)

Did I mention your tagline sucks?
Sun 02/11/03 at 21:25
Regular
"aka memo aaka gayby"
Posts: 11,948
FinalFantasyFanatic wrote:
> I know, I know.
> But I wouldn't mind winning.
>
> Just for you, I'll think of a game so shockingly gay you'll turn pink
> and snuggle puppies just reading it.

*smiles*
Sun 02/11/03 at 21:21
Regular
"\\"
Posts: 9,631
It was OK i guess.
Sun 02/11/03 at 21:21
"period drama"
Posts: 19,792
I know, I know.
But I wouldn't mind winning.

Just for you, I'll think of a game so shockingly gay you'll turn pink and snuggle puppies just reading it.
Sun 02/11/03 at 21:15
Regular
"aka memo aaka gayby"
Posts: 11,948
Not nearly (shockingly) gay enough, FFF.

Memo - disappointed.
Sun 02/11/03 at 21:12
"period drama"
Posts: 19,792
SR SLACKER

***THE PREMISE***

You play as the traditional employee - a work-shy, slovenly slacker. But Tony’s getting sus that you’re not pulling your weight around the office and has started prowling around, trying to catch you unawares and kick you out of SR towers forever.

***THE GAME***

Each day starts as Tony catches you as you stroll through the doors a good half hour late. Here he forced you to pick a GAD winner - so various button-pressing timing games are started to choose the winner in the most random way possible.
If you do well, he’ll keep of your back for the rest of the day - but if you do really badly no winner will be chosen. In this case, you’ll have pick 2 winners the next day and, on top of that, Tony will be extra vigilant and make sure you’re working.

The key to the game, once the day starts proper, it to get in as much Slacker Time™ as possible by not working, mucking around with SR gadgets, trying desperately to chat up the secretary and downloading suspect videos form the internet.
The further you build up your Slack-O-Meter™ during the day the more stuff you’ll unlock (more later) and the further you’ll progress into the game.

BUT Tony is sure you’re not working, so you must make sure he never catches you. This can be done in a number of ways:

*You’re primary defence against the Boss’s prying eye is to set up alarm systems along his normal patrol routes to warn you he’s approaching and pretend to do some work. You’re alarms can be built up via your Slack-O-Meter™ to give you more time to fake hard work.

*You can win various sure-fire excuses by building up you Slack-O-Meter™ that will fob him off for a while. But as you get further into the game, he’ll become less gullible and may even pretend to go away to catch you out.

*There are also ‘safe areas’ within the office, like the toilets, photocopier and water cooler - but you can’t spend too long there, or nasty rumours about what you could be doing may start to be circulated. If these reach Tony he’ll be even more eager to find a way to kick you out.

*You can also draw his attention to other members of staff as the go innocently about their daily routines. If you pick up on any slips in their hard work, you must alert Tony to them and take the heat off your back for a while.
Of course, being caught by fellow colleagues is very much a bad thing and they’ll try to get their revenge in many devious ways.

*An extension of the previous point, you can also plant certain objects on other people’s desks. Such as putting their name on a late invoice and hiding it amongst their papers; putting naughty pictures up on their computer monitors and secreting offensive Tony cartoons in their bins. If you match up your planted object to the right person it will have even worse consequences on them - spilling coffee over Clumsy Kevin™’s computer will be the last straw for Tony and he’ll drag poor Kevin into his office for a ‘chat’.

**THE SLACK-O-METER™**

As said before, the key to the game is to build up your Slack-O-Meter™ during the working day. If you go a few days without making Tony suspicious of your devious slacking, you may get some overtime - a Slacker Time™ goldmine

There are various ways to fill your Slack-O-Meter™ during the day. As the game progresses more risky, but more rewarding, tasks will be unlocked.
For instance, one of your initial tasks is building paper planes. You won’t get reprimanded too much if caught, nor is there much risk involved - Tony rarely looks above him. But if you fly a Tony-Joke™ across to a work-mate, the risk and and reward both go up.

Racing model speedboats on the company lake is sure to get a stern telling-off - you’re not even in the office! So a very ingenious alarm-system is needed before attempting this task.

Other tasks like shooting colleagues in the backside with a BB gun does wonders for your Slack-O-Meter™; but you’re work-mates won’t be too pleased. They may even start actively trying to get you fired.
The same goes for playing practical jokes - which may get you respect with on-looking workers; but the humiliated fool may want his revenge pretty soon.

***PROGRESS***

As the game progresses, day by day, Tony gets even more suspicious. He’ll start bringing in CCTV, guards maybe, security tags on every worker, watch towers around the office and bribe fellow workers to spy on your various slackings.

But you can combat these advances with some of your own. You may get to crawl around the air-vents and through underground tunnels to avoid being seen away from you’re desk. A ‘family grievance’ may reduce Tony glare and get your back on level with your co-workers.
Take things a bit too far and you’ll be asked to attend counselling sessions - a perfect time to ramp up that Slack-O-Meter™.

***THE CHARACTERS***

All SR staff members appear (those on the forum anyway) each with various individual excuses, plants, alarm systems and escape routes at their disposal. Any female staff will be looked on more lightly by Tony, but that Slack-O-Meter™ will be harder to fill.

There are, of course, secret characters:

BEARDS:
Playing as ex-SR staff member BEARDS the game flips on it’s head. Now you must be as blatant with your slackings as possible, because that’s what you do.
The Slack-O-Meter™ is replaces by the Work-O-Meter™; because BEARDS was, secretly, a hard worker. You have to fill your Work-O-Meter™ during the day without anyone realising, and at the same time keep up your reputation as the most obvious slacker ever.
As BEARDS, no-one must see you work.

TONY
Playing as Tony, you go back in time to the era of “when I was you’re age”. The Work-O-Meter™ is here again, and no slacking whatsoever. Tony was a good lad.
Instead, you have to make your way up the company ladder as best you can and as quickly. But your co-workers don’t like a hard-worker; it makes them look bad.
So every step of the way, your colleagues will be trying to trip you up and get you the sack.

NEWS MONKEY
As the News-Monkey the Slack-O-Meter™ is replaced by the News-O-Meter™. You, agile monkey, must find and gather pieces of information and cobble them together into some sort of story during the day.
Not only that, but you have to fend off the unwanted advances of many SR monkey-lovers. To do this you must build traps around the office to capture those foolish and sick humans.

BELLA
She was never an SR employee; but she longs to be so very much. So she sits in the stationary cupboard, carefully concealed behind the post-it notes, doing a hell of a lot of work.
When the work is done, you must sneak out into SR towers unseen by anyone - they’re all your enemies, and you don’t want the police called out again. You muct place each piece of work secretly into the correct positions in the many-floored SR offices without arousing suspicions.
You’re the reason SR runs properly, but no-one even knows who you are.

**END**

All rights reserved, FFF, 2003
©
®

And all the other little symbols.
Sun 02/11/03 at 18:46
Regular
Posts: 5,135
That was really crap Gareh :)
Sun 02/11/03 at 18:20
Regular
Posts: 11,597
Aoe wrote:
> You should have dropped out in play school.

Ooo we do have an Anne Robinson wannabe here, don't we? If I change your words a little, anyway.

"Who should have dropped out of playschool? It's time to vote of the Weakest Link."

Muah, okay...I give up.
Sun 02/11/03 at 16:39
Regular
"screw this"
Posts: 271
up yours
Sun 02/11/03 at 16:37
Regular
"\\"
Posts: 9,631
What is it with this week and crappy n00bs?
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