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"EXTRA GAMEADAY PRIZE - Special Reserve: The Game"

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Mon 27/10/03 at 17:02
Regular
"TheShiznit.co.uk"
Posts: 6,592
Yeah yeah yeah, I know. It was supposed to be judged last year. So sue me. Sometimes I think you freaks don't appreciate how hard I wo... sorry, getting a bit agitated. Anyway, the point is, we've finally got around to polishing off this competition. And I'm happy to announce we have two main winners and two runners-up.

The main winners are...

TGMBloke for his interactive video quiz, and...
Jim-hat and Chad Niga for their SR Lost Gameadays Adventure.

It's obvious that both of these games had hours and hours of effort poured into them, so it'd be criminal not reward the creators. You both get to choose a game of your choice up to the value of £50 (jim-hat and Chad will have to argue it out themselves).

And the runners-up are...

HalloHowArtThou for his excellent monkey SR adventure, and...
Mojojojo for his Spam Hard game

Again, it's great to see people putting real effort into these games and they were a cut above the rest. However, I can't give everyone who made a good game a full prize, so you two will have to make do with a game up to the value of £25.

Thanks again to everyone who entered, part of the reason this competition took so long to judge was because we were having so much fun playing all the games. Give yourself a big pat on the back everyone who entered (and we enjoyed the non-playable entries too, so don't think they went unnoticed). Scroll through this thread and you'll find links to all the winning entries eventually.

Thanks all!
Ali


-----------------------




Those of you who already have your Special Reserve club mags will be feeling a sense of smug satisfaction, but I thought I'd make it official and let all the monkeys on the chat forums know about the latest Extra Gameaday prize. If you want the game of your choice (up to the value of £50) then you'll have to design... Special Reserve: The Game!

We want you to use your extensive game knowledge and expertise to design a game based on Special Reserve! How far you want to take this simple premise is up to you, but the more imaginative efforts are more likely to be rewarded. You can simply jot down a few game ideas such as what kind of game it'll be, main characters, storylines etc. or you can even go further, draw pictures, design levels - it's totally up to you how far you want to take this thing!

What will it be? A Sims-style romp around Special Reserve Towers? A platformer starring our very own Tony? A resource-management set in our Sawbridgeworth store? The choice, as always, is down to you. You should write a short synopsis of your game, complete with characters, storyline and anything else of interest. You can supply illustrations, make flash animation or even (and it's a long shot) code a real game if you desire! Use your imagination and get your game on!

If the entries are good enough then we may think about multiple prizes for this one, and extra special efforts may win a bigger prize than normal, we'll see. You can enter in this thread if you want, post links to games/animations/images etc here, or put them on paper and send them to:

Special Reserve Marketing Department,
Make a Game competition,
2 South Block,
The Maltings,
Sawbridgeworth,
Herts,
CM21 9JX

All entries must be submitted by November 28th (posted entries must arrive on time) and hopefully we'll wade through the entries and pick a winner for Chrimble. Looking forward to seeing the entries to this one to be honest, you lot thrive on competitions where you have to flex your creative muscles!

Possible characters for your game:

Tony
Mr Snuggly
Loki
Darkus
Bob
Candyfloss
Any old staff members etc.
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Thu 27/11/03 at 15:51
Regular
"\\"
Posts: 9,631
I'm gonna finish everything off when i get back from my drum lesson.
Thu 27/11/03 at 15:08
Regular
"That's right!"
Posts: 10,645
http://www.geocities.com/rumneyuk/spamhard.html

Page with all the downloads, screenshots and descriptions of the game.

2 is the password for stage 2. Each stage has three levels.
Thu 27/11/03 at 15:01
Regular
"Wotz a Tagline...?"
Posts: 1,422
MoJoJoJo wrote:
> Unfortuneatly, that's something I can't do anything about, since
> everyone's machine is different. Are you running on XP? Nevermind.

Ya, XP.

> What I *can* do is get you to level four. While in the game (in a
> level, on the main menu, wherever) press F8 and a menu will appear at
> the top. Click Game, then Password, put in 2 and press OK/hit enter.

So '2' is the password for level four???
Man, now that's an easy system to remember. Let me guess, the password for level 6 is '28'.

Anyway, thanks mate, I'll try it. Great game BTW.
Thu 27/11/03 at 14:40
Regular
"SOUP!"
Posts: 13,017
I forgot to enter.

I have coursework to do for tomorrow.

I know which one I will end up doing.
Thu 27/11/03 at 14:15
Regular
"That's right!"
Posts: 10,645
Unfortuneatly, that's something I can't do anything about, since everyone's machine is different. Are you running on XP? Nevermind.

What I *can* do is get you to level four. While in the game (in a level, on the main menu, wherever) press F8 and a menu will appear at the top. Click Game, then Password, put in 2 and press OK/hit enter.
Thu 27/11/03 at 13:30
Regular
"Wotz a Tagline...?"
Posts: 1,422
Hey Mojo fella. It comes up with an error report every time I reach the third level. Same place every time.
Thu 27/11/03 at 13:05
Regular
"Picking a winner!"
Posts: 8,502
Well I made something to begin with, a basic game of hangman with SR people and games stuff for folk to work out.

But then i got ill and it fell to the side. Havn't been able to install a java compiler to get it to work as it should so it looks like it won't be entered in this.

Maybe will get round to uploading it when I am back at uni and on the mend so if anyone is interested you can let me know on msn.
Thu 27/11/03 at 10:07
Regular
Posts: 10,437
I tried getting to grips with proper programming, but I was too impatient and gave up. Now I'm focusing on Perl, which I actually understand.

My advice - don't bother, it's a waste of time :-D
Thu 27/11/03 at 08:10
Regular
"\\"
Posts: 9,631
I'd try and learn it but i don't really want to. I think i'll try learn proper programming in a few years.
Wed 26/11/03 at 22:36
Regular
"That's right!"
Posts: 10,645
Aoe wrote:
> I think if you gave me a computer, no internet access and that program
> alone it doesn't look that hard to master. But then again, looks can
> be decieving.

------

The manual is about 200 pages, and that's just the basics. There's a load of stuff you learn yourself through trial and error. I've been using versions of the programme for 9 years, and I still haven't got everything figured out. There are literally dozens of ways to programme just about ANYTHING you can think of.

Variables, flags, global values, counters. I tried to teach one kid how to use it a few years ago and he just couldn't be bothered.
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