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"Nintendo: Software Perfectionists?"

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Sun 04/03/01 at 22:47
Regular
Posts: 787
I know that Nintendo have made their mistakes with hardware. The Virtual Boy, and the 64DD to name just 2. Some might even say that the N64 wasn't the machine that it should have been, especially from a developers point of view.

But with software?

I can't really comment on anything pre-SNES, I don't have the memory to, but I can honestly say that I have never been disappointed by a game that Nintendo have been involved in the development of.

Conkers Bad Fur Day would never have been the game it is if it wasn't for the attitude of Nintendo and Rare. We would have probably got an average game called Conker: Pocket Tales. Refusing to put out a title that might be seen as second rate, it underwent a complete make-over.

Retro Studies have been handed the Metroid license, and the cost of this? Nintendo's eyes over their shoulders. The game wasn't quite looking like the title it should have been, so Retro Studies have moved more people into the team, and made some major changes.

Now what if all developers had this attitude? Prefering to scrap a couple of years of work, rather than ship shoddy games? Imagine every game on the shelf had met the approval of extremely high standards!

Trouble is, developers would lose a fortune, and would have to put the price of a great game up. So we either have a few great titles on our shelves, that are really expensive, or lots of software at affordable prices but much of it of dubious quality.
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Sun 04/03/01 at 22:47
Regular
"not dead"
Posts: 11,145
I know that Nintendo have made their mistakes with hardware. The Virtual Boy, and the 64DD to name just 2. Some might even say that the N64 wasn't the machine that it should have been, especially from a developers point of view.

But with software?

I can't really comment on anything pre-SNES, I don't have the memory to, but I can honestly say that I have never been disappointed by a game that Nintendo have been involved in the development of.

Conkers Bad Fur Day would never have been the game it is if it wasn't for the attitude of Nintendo and Rare. We would have probably got an average game called Conker: Pocket Tales. Refusing to put out a title that might be seen as second rate, it underwent a complete make-over.

Retro Studies have been handed the Metroid license, and the cost of this? Nintendo's eyes over their shoulders. The game wasn't quite looking like the title it should have been, so Retro Studies have moved more people into the team, and made some major changes.

Now what if all developers had this attitude? Prefering to scrap a couple of years of work, rather than ship shoddy games? Imagine every game on the shelf had met the approval of extremely high standards!

Trouble is, developers would lose a fortune, and would have to put the price of a great game up. So we either have a few great titles on our shelves, that are really expensive, or lots of software at affordable prices but much of it of dubious quality.

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