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But with software?
I can't really comment on anything pre-SNES, I don't have the memory to, but I can honestly say that I have never been disappointed by a game that Nintendo have been involved in the development of.
Conkers Bad Fur Day would never have been the game it is if it wasn't for the attitude of Nintendo and Rare. We would have probably got an average game called Conker: Pocket Tales. Refusing to put out a title that might be seen as second rate, it underwent a complete make-over.
Retro Studies have been handed the Metroid license, and the cost of this? Nintendo's eyes over their shoulders. The game wasn't quite looking like the title it should have been, so Retro Studies have moved more people into the team, and made some major changes.
Now what if all developers had this attitude? Prefering to scrap a couple of years of work, rather than ship shoddy games? Imagine every game on the shelf had met the approval of extremely high standards!
Trouble is, developers would lose a fortune, and would have to put the price of a great game up. So we either have a few great titles on our shelves, that are really expensive, or lots of software at affordable prices but much of it of dubious quality.
But with software?
I can't really comment on anything pre-SNES, I don't have the memory to, but I can honestly say that I have never been disappointed by a game that Nintendo have been involved in the development of.
Conkers Bad Fur Day would never have been the game it is if it wasn't for the attitude of Nintendo and Rare. We would have probably got an average game called Conker: Pocket Tales. Refusing to put out a title that might be seen as second rate, it underwent a complete make-over.
Retro Studies have been handed the Metroid license, and the cost of this? Nintendo's eyes over their shoulders. The game wasn't quite looking like the title it should have been, so Retro Studies have moved more people into the team, and made some major changes.
Now what if all developers had this attitude? Prefering to scrap a couple of years of work, rather than ship shoddy games? Imagine every game on the shelf had met the approval of extremely high standards!
Trouble is, developers would lose a fortune, and would have to put the price of a great game up. So we either have a few great titles on our shelves, that are really expensive, or lots of software at affordable prices but much of it of dubious quality.