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Metroid isn't exactly what many readers think. It's not a shooter so much, say sources, as it is an adventure in first-person view -- an FPA if you will -- and not entirely at that either. Retro Studios is working to retain the true feeling of the Metroid license in first-person 3D. That means that the main character will still have the abilities that Samus remains famous for -- everything from the option to upgrade armor and weaponry to special attacks, spins, rolls, grappling hook features, and more. The game's design allows for an optional third-person view to take advantage of these features when the situation calls for it. It is believed that the third-person view is not something that can be toggled by the player, but rather is executed automatically depending on the area and task in the game.
Retro has allegedly been devoting a good amount of its programming resources to creating a balanced level of primary first-person adventure play and third-person camera mechanics where necessary. It is an ambitious endeavor, the possible upstart of a branched out genre, and if it's a successful attempt it's bound to be copied by others in the future.
"I think [the Metroid team] has a good chance of skipping by some of the pitfalls of the FPS genre," a source told us under the condition of anonymity. "They've got some really innovative ideas for jumping, targeting, movement, and camera."
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This is good news. I'm glad it's not just going to be another shooter... and also, the confirmed 3rd person view, even if it's automatic, is great news.
The only problem is, they are trying something that's never been done before... and although it worked well with Shenmue... Metriod is a franchaise, and a lot of people are going to be VERY disapointed if they don't pull this off.
Thanks for that Meka.
The problem is that the traditional platformer doesn't work in 3D, and if they put out a 2D game, then it wouldn't sell to anyone but the fans.
Other platformers have become 3D adventures, and have been rather successful, but for Metroid Nintendo want something more by the looks of things.
Metroid could never have become an FPS, as the originals were never just scrolling shooters, so I think the FPA route may be the best choice for it.
I guess it really depends on whether the game will be more puzzles and item lead, rather than enemy lead. If it's anything like the SNES version in theme, then items will be essential, that game was laid out so well, with hidden areas right under your nose, you just didn't have what you needed to get there!
Come E3 I'm sure all will become more clear as to exactly what direction this game is taking.
Retro studies had better not screw it up, but they've also got this rather nifty looking RPG in the pipeline, and they're going for real time battles as opposed to turn-based. But they are sticking with the traditional RPG themes of character building, and parties.
Personally, I liked what they did in Metal Gear Solid where you could flick between the views at will, although in FPS you could not move around.
In Metroids, it appears at the moment that the view perspective is switched automatically, which will certainly add gameplay to the original version, but wouldn't you prefer to be able to change views yourself at will?
That, to me, would make it a better game than it already will be.
Thank you.
The Game
;-)
Metriod is THE Nintendo franchaise in America... much more important than Zelda or Mario. If Nintendo mess it up, they are going to lose a lot of fans.
On the Gameaday comment... I will buy it, whatever happens. So not having to buy it, is quite a good thing. :D
a lot of people are going to be VERY disapointed if
> they don't pull this off.
Or at least anyone who might have claimed it as a prize, huh Grix? :)