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http://news.bbc.co.uk/1/hi/technology/3135247.stm
A bloke making a living selling items for a non-existent, online world.
Does this count as an "alternate reality"
It's IN THE COMPUUUUUDERRRRR!!!
I don;t see the difference between buying a "cloak of the fetid wind +7" or buying Windows XP - Home edition.
One is just more popular than the other.
How does it exist? You cannot hold it, it possesses no form. It is a series of code, it does not exist outside of that coded world. An axe that is not an axe, merely an avatar for something.
*scratches head*
I'm losing myself here...
Of course the items exist. Items from gaming worlds that are sold on sites like eBay often take tens or even hundreds of hours of internet gaming time to acquire. There is then a very real trade-off between spending hundreds of hours of your time and spending some of your own cash.
It's not about being a sad loner (although I don't agree with the practice myself), it's about knowing how valuable your time is to you, how much you want to succeed in the game, and what you're willing to pay to get there.
It's no different to selling off a "save game". Just because it's not something that you can hold in your hand, doesn't mean it doesn't exist. It is, after all, electronic data, and is therefore very real indeed.
But then to that person, it does exist, has tangible quality and obviously effects them emotionally, otherwise why shell out ££ for items/characters?
So to them, it does exist, but to me it doesn't?
I'm no sure where I'm going with this. Time for a fag
Good film, interesting ideas basically cadged from Baudrillard.
We were trying to apply it to the world around us, what can be defined as "alternate" reality, or if it's merely our perception of what goes on that alters.
Or something. It's Monday and too hot to be smart
It does count as alternative reality, in a way. The guy sells items which don't exist, in a sense that a sword is not a sword, merely code given a visual representation that allows people to comprehend it. Ultimately that's all that online RPG worlds are, code, dressed up. The illusion is that they exist, and the only way to perpetuate that illusion is via the supposed realism of the world, or more correctly, making the world respond the way the players expect, which isn't really the same as realism.
What such virtual and alternate worlds come down to is exchanges of compute code, generated by user actions, inputs, and the people who first coded the world. The guy in that story is relying on people who use the game world believing in it enough to purchase items which they presume will help them in the virtual world of the game. Some people will believe in that world enough if they associate with it - i.e form friendships, enjoyment whilst playing it, something memorable happens to them during play, or just the chance to be someone else.
The key over riding theme is that players seek to get something out of it which they do not get in the real world.
Another article shows how around 20% of Everquest population plays a different sex to their real one, and another article found that male cahracters, when sold online, fetch more than female ones even if of lesser power than a female one on sale for less money. Again, in Everquest, there is little other than representation to define male and female, hence gender barely exists, but because so many are used to interpreting images to be what they appear to be, then the illusion of gender in a game is created.
I'll shut up now, thanks for the link again :)
Why pay cash for something that doesn't exist outside of a simulated world with it's own economy?
http://news.bbc.co.uk/1/hi/technology/3135247.stm
A bloke making a living selling items for a non-existent, online world.
Does this count as an "alternate reality"