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The problem... the snow. Yes- the basis of the game. In 1080, the sound of the snow as u go over it let's u know whether u are right on the edge of your board, or glidiing on top of it. The rumble pack give u the impression that you are actually about to lose grip. In SSX, the snow is like a white carpet- there for decoration. The sound of the snow is far from realistic, and the rumble is... well hmmmmm...
Despite all it's power, the PS2 has not lived up to a game that's 3 years old... the reaso is that the power is being used in the wrong way. Clearly, the people making 1080 were aiming for realist snow, while in SSX snow was just a decoration to glide on. In fact the people who made 1080 even made Waverace, who I was reminded while reading Edge actually made the most realistice water effects ever.
Power is nothing. It's what u do with it that counts...
SonicRav
The problem... the snow. Yes- the basis of the game. In 1080, the sound of the snow as u go over it let's u know whether u are right on the edge of your board, or glidiing on top of it. The rumble pack give u the impression that you are actually about to lose grip. In SSX, the snow is like a white carpet- there for decoration. The sound of the snow is far from realistic, and the rumble is... well hmmmmm...
Despite all it's power, the PS2 has not lived up to a game that's 3 years old... the reaso is that the power is being used in the wrong way. Clearly, the people making 1080 were aiming for realist snow, while in SSX snow was just a decoration to glide on. In fact the people who made 1080 even made Waverace, who I was reminded while reading Edge actually made the most realistice water effects ever.
Power is nothing. It's what u do with it that counts...
SonicRav