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We the consumer need to give them a reason to come up with fresh Ideas. It is then that we will see truly ground breaking titles. Think of the origonal Metal gear solid and Gran turismo, they were revolutionery, because they were origonal and different, big money was spent on them at a risk. So I encourage all developers to give us something New.
On the other hand, games that are not sequels are a bit of an unknown - I'm really looking forward to Dark Cloud, Red Faction and The Getaway, but it's difficult to tell if they will live up to their initial promise. SSX is a great example - that took the magazines by surprise. So the anticipation level is countered by a feeling that you are being fed selective information and hype (The Bouncer looks like it will be a good example of this).
We the consumer need to give them a reason to come up with fresh Ideas. It is then that we will see truly ground breaking titles. Think of the origonal Metal gear solid and Gran turismo, they were revolutionery, because they were origonal and different, big money was spent on them at a risk. So I encourage all developers to give us something New.