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> Thing is, its probably just me but I didn't enjoy the 3D versions on
> the N64 as much as I did the old 2D versions. I think the same can be
> said for the likes of Zelda. When you get too clever with 3D and the
> freedom to explore, things can get annoying or boring as you keep
> missing vital stuff because you didn't run 5 miles in the right
> direction.
> A Link To The Past on the Snes was excellent in my opinion. I did
> like OOT on the N64, but at the same time, too much freedom kept
> having me worried that I'd missed tons of stuff so I ended up wasting
> time double checking areas and running around more than I'd like.
A link to the past was excellent, yes, but thats the genius of Nintendo. They managed to introduce a full 3-D world to the Zelda series, but they *kept* the same half free/half linear path (you can do what you want, but you always have a task to do), intact, in full (stunning for its time) 3-D.
Wind Waker is simply taking it in another direction - Sea, boats, islands. Sounds excellent. The cel-shading just makes the whole gameworld look more vibrant, emotive and alive. Sure, a realistic one would be just as incredible, but Zelda has always been about a suspension of disbelief, something the cel-shading manages to do perfectly - its just so vibrant.
Due to the recent price cuts in the cube, at Argos and Dixens, many people have bought them recently. I have even considered buying one for a cheap price, ten selling it again, to make money. Also, on Saturday, one of my friends was round, and i said he should get a Gamecube. The next day, he was off to Argos. The likely hood is that loads of other people will do the same.
when we s**tart getting atleas**t 2 quality exclusive titles out a month, then we can safely say that we are on tack for survival.
> MAD MUEL! wrote:
> Can you please just shut your mouth, you've written too much.
>
> Todays Lesson:
> Typing is done with the fingers, or possibly the nose
I use my jed.