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> All ports are poor no matter what you say as they are converted
> badly.
Don't forget Gearbox softwares appalling conversion to PC of a then four year Xbox title in the form of Halo.
> I'm gonna teach you a lesson, boy.
> [URL]http://www.cube-europe.com/games/e32005/49.jpg[/URL]
Sorry sir, you're absolutely right.
Example
Half Life 2 - Amazing Graphics - Runs extremely smoothly
GTA - Average Graphics - Doesn't run smoothly
> I think your forgetting it was a very stupid comment by you that got
> this all off topic in the first place.
>
> odwyer wrote:
> It's on DVD Rom, that's why I ask.
>
> That's usually a sign of a top game.
Correction, to a "geek" or "nerd" it was a stupid comment.
However, to an everyday person, it was a rational comment/question.
> Vice City was made (for the PC) in 2003 with '2003 style' graphics.
>
> It wasn’t because of lack of effort, it was because in 2003 things
> were slightly blocky back then.
>
> In all games.
I think this is the single most idiotic statement I've seen on this forums for a long time.
Yeah, 2003 was 'slightly blocky', it was hard to distinguish one block from another!
odwyer wrote:
> It's on DVD Rom, that's why I ask.
>
> That's usually a sign of a top game.
> You seem to be missing what i am writing, I'm not talking about the
> graphics as a whole I'm talking about the poorly rendered objects in
> the game that didn't need to be poorly rendered.
>
> Thanks for the stating the obvious that graphics have improved over 2
> years.
Some people need to be corrected now and again.
Besides, I think you're msising what I'm writing considering this post has nothing to do with waffle on rendered objects.
It's about opinions on Total Overdose.
Thanks all the same though.
Thanks for the stating the obvious that graphics have improved over 2 years.