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What a cool demo. I'm buying this.
> You'd think in the standard point and clicks, Gabriel Knight, Monkey
> Island, the Dig and whatnot, that there wouldnt be any replay value,
> but i've played them loads of times.
The Bladerunner game made a big thing of multiple paths. It sucked though. And lied about the freedom given.
You'd think in the standard point and clicks, Gabriel Knight, Monkey Island, the Dig and whatnot, that there wouldnt be any replay value, but i've played them loads of times.
>
> What do you mean no replay value? It has multiple pathways and
> whatnot. Each scenario has several possible results. I'd play again
> just to see what could be done differently each time...
From what I gather it doesn't have multiple pathways, just different choices to choose in the events in the game. It seems there isn't much scope to completing things in different ways and that it's more about the level of successful completion you can obtain (for instance in the demo there's a few ways to leave the diner but in the end whichever varyingly successful choice you make you still leave the diner, and you can't go off in a different direction in the city: you HAVE to take the cab).
Oh and I said 'almost' no replay value. There's a difference.
Personally when I play through a game like this I deliberately throw a few spanners in the works on the first play through so there'd be no need to go through a second time as I would have already tried out all the available choices.
> I'd play again
> just to see what could be done differently each time...
First time I played, I left the bathroom with blood on me. Instant death.
Second time, I cleaned up, hid the knife etc. The cop got up and I left the bathroom. As I was leaving the cafe, the waitress shouted I hadn't payed my bill. I got chased.
Last time, I did everything quickly, then left the bathroom and spoke to the npc's. Watched the tv etc. I left the cafe at the exact time the cop got up. It timed perfectly that as I was getting into the taxi, the cop was splitscreened saying "there has been a crime"
The plot is predetermined, but the events unfold differently. It got quite an illusion of freedom, and is quite skillfully "directed"
> Too short with almost no replay value.
>
> I'm waiting for it to reach the £10 territory.
What do you mean no replay value? It has multiple pathways and whatnot. Each scenario has several possible results. I'd play again just to see what could be done differently each time...
> Too short with almost no replay value.
Yeah, I think Day of the Tentacle is the only point and click I've played repeatedly.
I'm waiting for it to reach the £10 territory.
What a cool demo. I'm buying this.