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"Gears of War and the Doom 3 engine"

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Mon 19/09/05 at 11:14
Regular
"where's my tag?"
Posts: 510
If you've never seen footage from Gears of War before and you mix gameplay from both games, you'd probably think they were the same game. I was watching a movie from Gamespot that mixed trailers from Quake 4, Gears of War and other games, and had trouble telling which was Quake 4 and which was GoW. I had to lock on to the character designs to see. Not bad for a 2-3 year old id engine, don't you think? I suppose the only thing GoW will have over the tweaked Doom 3 engine (Quake 4), is that it can do uber massive areas, whereas Quake 4 can only do massive areas. I was also thinking while watching GoW that all its technology seemed to be in making things look detailed on a texture level only. But hell, it still kind of looks the same as the 2 year old Doom 3 game.
Mon 19/09/05 at 12:00
Regular
"where's my tag?"
Posts: 510
If you watch the

"Microsoft E3 2005 Xbox 360 Demo Showcase
This must-see video features a slew of visually impressive Xbox 360 titles, including Quake 4, Project Gotham Racing 3, The Darkness, and more.
POSTED: 05/16/05
Stream FOR FREE!"

found at...

http://www.gamespot.com/xbox360/action/gearsofwar/media.html

...you'll see what I mean? (Hopefully. It's always good to have someone on your side).

Maybe somewhere you can download it at better quality for free?
Mon 19/09/05 at 11:55
Regular
"Lisan al-Gaib"
Posts: 7,093
Hedfix wrote:
> I was replying to what Bonus had written.

I see.
Mon 19/09/05 at 11:55
Regular
"Lisan al-Gaib"
Posts: 7,093
Bonus wrote:
> That's because id are the masters at BSPs which are amazing for
> indoor arenas, but useless for wide open spaces.

Yup, which makes me curious as to why developers try to shoehorn outdoor areas into an engine that simply can't cut it.
Mon 19/09/05 at 11:55
Regular
"8==="
Posts: 33,481
I was replying to what Bonus had written.
Mon 19/09/05 at 11:54
Regular
"Lisan al-Gaib"
Posts: 7,093
Hedfix wrote:
> I preffered the outdoor areas in RTCW to the indoor ones.

That didn't use the Doom3 engine though.
Mon 19/09/05 at 11:53
Regular
"8==="
Posts: 33,481
I preffered the outdoor areas in RTCW to the indoor ones.
Mon 19/09/05 at 11:48
Regular
Posts: 6,492
Pandaemonium wrote:
> it struggles immensly with
> lighted outdoor areas.

That's because id are the masters at BSPs which are amazing for indoor arenas, but useless for wide open spaces.
Mon 19/09/05 at 11:47
Regular
"where's my tag?"
Posts: 510
monkey_man wrote:
>Bring back the Shamblers, says I!

The 'Shamblers universe' was ace, I admit. Better than the second universe id created.
Mon 19/09/05 at 11:43
Regular
"Pouch Ape"
Posts: 14,499
I've never been less excited by a Quake game than from the demos I've seen. Why is everything so....rigid? Those walking robots look crap. Bring back the Shamblers, says I!
Mon 19/09/05 at 11:33
Regular
"Lisan al-Gaib"
Posts: 7,093
WickedWare wrote:
> Oh, my mistake. But I still stick with both games looking similar,
> and one being old-ish.

Quake 4 looks like it's going to suck IMHO. While the Doom3 engine is untouchable for rendering indoor areas, it struggles immensly with lighted outdoor areas.

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